Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations – publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
using UnityEngine; public class Example :MonoBehaviour{ voidUpdate() { //Press the space bar to apply no locking to theCursorif (Input.GetKey(KeyCode.Space))Cursor.lockState=CursorLockMode.None; } void OnGUI() { //Press this button to lock theCursorif (GUI.Button(newRect(0, 0, 100,...
Cursor.lockState = m_cursorLockMode; //设置Point模式,默认锁定 Cursor.SetCursor(m_cursorTex, Vector2.zero, m_cursorMode); //设置Point样式, } private void Update() { if(input.GetButtonDown(ConstString.ShowOrHideCursor)) { if (m_cursorLockMode == CursorLockMode.Locked) //Point处于Locked状态...
首先,需要获取当前的Cursor.lockState状态。可以使用Cursor.lockState属性来获取当前的锁定状态。 接下来,判断当前的锁定状态是否为CursorLockMode.Locked。如果是锁定状态,才需要进行解锁操作。 如果当前的锁定状态为CursorLockMode.Locked,那么可以使用Cursor.lockState属性将锁定状态更改为CursorLockMode.None,即解锁状态。
会编译生成if_icmpne指令不会进行比较地址。而进行对象比较时,会生成if_icmpne指令,会比较地址。生成...
7. Move the cursor in the direction of a secondary display 8. Observe the behavior of the cursor 9. Move the cursor back into the Player 10. Repeat 4th step Expected result: The cursor is always confined in the Player fullscreen window Actual result: The cursor is not...
An easy solution for embedding Unity WebGL builds in webApp or Vue.js project, with two-way communication between your webApp and Unity. 🏣 在webApp 或 Vue.js 项目中嵌入 Unity WebGL,并支持通过API在 webApp 和 Unity 之间进行双向通信。 - UnityWebGL.js/pn
Breadcrumbs unity-cache-server / package-lock.jsonTop File metadata and controls Code Blame 2530 lines (2530 loc) · 91 KB Raw { "name": "unity-cache-server", "version": "6.4.0", "lockfileVersion": 1, "requires": true, "dependencies": { "@babel/code-frame": { "version": "7.0...
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Unity.IO.LowLevel UnityEditor.Profiling.Memory Other Cursor.lockState public static CursorLockMode lockState ; 説明 Determines whether the hardware pointer is locked to the center of the view, constrained to the window, or not constrained at all. When Locked, the cursor is placed in the cen...