A mask texture is a 3D texture that controls the shape and appearance of the local volumetric fog in your scene. Unity does not limit the size of this 3D texture, and its size doesn't affect the amount of memory a local volumetric fog uses....
Blend Distance Blend Distance fades from this fog volume's level to the fog level outside it. This value indicates the absolute distance from the edge of the Volume bounds, defined by the Size property, where the fade starts.Unity clamps this value between 0 and half...
Crash on entering Play mode when trying to use LocalVolumetricFog which is set to null Package: Scriptable Render Pipeline HD - May 19, 2022 Reproduction steps: 1. Open the attached project "Sample HDRP 2.zip" 2. Open "OutdoorsScene" from the Project window 3. Enter P...
Ready to see your Unity project in a whole new light? Give Local Global Illumination a try and watch your scenes come to life with realistic, dynamic lighting. We recommend pairing Local Global Illumination with... - Buto - Volumetric Fog and Volumetric Lighting for URP - Auto Exposure for...
Falloff mode for the local volumetric fog blend distance. Namespace:UnityEngine.Rendering.HighDefinition Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll Syntax [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1,"C:\\...