after all, really old. But there are still a lot of popular games using DX11, and I hope that Intel will continue making that better. If a game supports DX12 or Vulkan, then you're likely in great hands with
This doesn't happen with the opengl/vulkan/dx9 examples. ocornut, ice1000, linuxaged, and joe3925 reacted with thumbs up emoji 👍 ocornutadded thebackendslabelApr 15, 2019 ocornutadded a commit that referenced this issueApr 15, 2019 ...
https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt Its if you are doing something in spirv that has a issue on vulkan having the glsl to use with what Nvidia has added gives you a fall back yes slower but slower and works is better than faster and does not wor...
7.3% morethan thei9-12900K, and7.83% morethan AMD’sRyzen 95950X. As you can see, at 1080p we somehow got worse numbers than our 1440p results despite trying out both DX11 and Vulkan modes, so we’ll
Emulators (running natively) also exhibit similar behavior. Emulators in general run much faster on Windows vs on Linux using an Nvidia GPU. And this time there’s no translation layers at all, both run natively using Vulkan. Here’s one emulator that has this issue manifested in a big way...
really old. But there are still a lot of popular games using DX11 and I hope that Intel will continue making that better. If a game supports DX12 or Vulkan then you're in great hands with the Arc A770. Performance is extremely good for a $349 card in newer games. And arguably that...
Intel is certainly aware of the problem, as can be seen in the refreshingly open Q&A. Petersen said, “We expect DX12 and Vulkan titles to be very good performance relative to the competition. […] On some DX11 titles, we’re gonna do great, but on other DX11 titles, we’re not gonn...
Microsoft is and will remain in control unless and until game companies have the incentive to use something other than DirectX for developing their games. And like it or not, as things stand now, that incentive can probably only come either by Vulkan proving to be 10x more perf...
Radeon Chill currently works for most titles using DirectX® 9, DirectX® 10, DirectX® 11, and DirectX® 12 7 and Vulkan®. -> OK ... 2. Why are my UWP games not working for Radeon Chill? UWP games are not supported for Radeon Chill. -> OK ...3. Does Radeon ...
A game built from scratch in DX12 is not backwards compatible with DX11, and there is no DX11 option for Hitman 3. Furthermore, it is not really referring to DX12 emulation (I used the wrong word), but DXVK is a wrapper to Vulkan, although they do have more co...