{// On mouse up outside of the game (editor viewport) or if the cursor is visible in game, we should make sure the mouse is no longer captured// as long as the left or right mouse buttons are not still downif( !InMouseEvent.IsMouseButtonDown( EKeys::RightMouseButton ) && !InMou...
FReply SInlineEditableTextBlock::OnMouseButtonDown(constFGeometry& MyGeometry,constFPointerEvent& MouseEvent ) {if( !MouseEvent.IsMouseButtonDown(EKeys::LeftMouseButton) || MouseEvent.IsControlDown() || MouseEvent.IsShiftDown()) {returnFReply::Unhandled(); }if(IsSelected.IsBound()) {if(Is...
In WBP_OpenLevelButton, create a button at the center of the screen: In WBP_OpenLevelButton graph, add the following nodes in the button's OnClick event: In BP_PlayerController, create that widget and add to the viewport: Also enable "Show Mouse Cursor" option in BP_PlayerController: ...
Modding is exactly about that. I think modders from all the various games out there will agree with me: modding is about working against all kinds of barriers and figuring out ways around them; I’d go as far and say this very challenge is even part of the fun....
BLUF - don’t maximize your UE4 UI window, hit that little multiple window or “restore down” button and then just grab the corner and scale the window up to fill your screen. Tried all the stuff on these posts and found that this fixes it for me. When the Unreal UI is ma...
Automatic Selection in 3D:you can select multiple objects by pressing mouse button in a 3D-View and then dragging a cursor. This mode is convenient for quick selection of lots of nearby objects (e.g. landscape brushes), when clicking can become annoying. ...
:mouse|pointer|contextmenu)|click/,$=/^(?:focusinfocus|focusoutblur)$/,_=/^([^.]*)(?:\.(.+)|)$/;function aa(){return!0}function ba(){return!1}function ca(){try{return y.activeElement}catch(a){}}m.event={global:{},add:function(a,b,c,d,e){var f,g,h,i,j,k,l...
Our main goal for this project was to create a game ourselves with a new method of controlling it. We wanted to experiment with a new control system because games nowadays are mainly controlled in two ways, with a controller or a keyboard and mouse. These methods are the most popular, but...
# 事件类型 # QUIT 用户按下窗口的关闭按钮 none # ATIVEEVENT Pygame被激活或者隐藏 gain,state # KEYDOWN 键盘按下 unicode、key、mod # KEYUP 键盘放开 key、mod # MOUSEMOTION 鼠标移动 pos, rel, buttons # MOUSEBUTTONDOWN 鼠标按下 python模拟手柄连switch ...
When we test my UE4 project, I used “r.screenpercentage 50” to halve the rendering workload in a project that had consistently crashed with the D3D device being lost error, temps ran to high 80s, but stable. I bumped rendering quality to 75, still stable at 90°,...