有偏移:(原来基础上+偏移后的世界坐标): transform.TransformPoint(Vector3.forward)); 另一种情况(可用于求位移后的世界坐标,不受父(自身)节点角度影响,不受父(自身)节点缩放影响):子物体.transform.localPosition + 偏移量, 父物体.transform.TransformPoint(偏移量) = 子物体.transform.position; InverseTransformP...
注意,返回的位置受缩放影响。如果要处理方向,请使用Transform.InverseTransformDirection。 // Calculate the world origin relative to this transform. using UnityEngine; using System.Collections; public class ExampleClass :MonoBehaviour{ void Start() {Vector3relativePoint = transform.InverseTransformPoint(0, 0,...
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Start() { Vector3 relativePoint = transform.InverseTransformPoint(0, 0, 0); if (relativePoint.z > 0) print("The world origin is in front of this object"); else print("The world origin is behind ...
在Unity中,InverseTransformPoint是用于将世界坐标转换为局部坐标的方法。它主要用于将一个在世界坐标系中的点转换到某个对象自身的局部坐标系中。 使用InverseTransformPoint方法时,需要传入一个在世界坐标系中的点作为参数,然后该方法会返回转换后的局部坐标。 以下是一个示例代码,演示了如何使用InverseTransformPoint方法:...
usingUnityEngine;usingSystem.Collections;publicclass ExampleClass: MonoBehaviour{void Example(){ relativePoint= transform.InverseTransformPoint(0,0,0);if(relativePoint.z>0) print("The world origin is in front of this object");else print("The world origin is behind of this object");}} ...
Apply an inverse transformation to a given point using the specified translation, rotation and scale. C# Copy public static UnityEngine.Vector3 InverseTransformPoint (this UnityEngine.Vector3 point, UnityEngine.Vector3 translation, UnityEngine.Quaternion rotation, UnityEngine.Vector3 lossyScale); ...
Each point on the chirp contour determines a frequency component, where its type depends on the location of that point with respect to the unit circle. The FFT and the IFFT use only fixed-magnitude frequency components that are determined by the n-th roots of unity, which lie on the unit...
The free parameter A can be selected arbitrarily to make the distribution of qGS as close to unity as possible, which requires that $$\frac{\partial }{\partial A}{\int }_{0}^{1}{[{q}_{SR}(u,t,\eta ,A)-1]}^{2}du=0.$$ (25) The above integro-differential equation is sol...
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we observe that the fidelity increases and converges to unity (Fig.4e,d/n < 0.1) when the total number of reconfigurable elementsnLexceeds the requirement for parameterizing ad-dimensional unitary transform\({{{\mathcal{O}}}({d}^{2})\), thereby showing a high level of programmability...