让我们打开一个InputActionAsset文件,如Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/DefaultInputActions.inputactions。这里会接触几个新名词,如InputActionMap(InputAction的集合)、InputControlScheme(用于筛选InputControl)、InputBinding(用于绑定InputAction和InputControl)等。 ①管理InputControlScheme和...
usingUnityEngine;usingUnityEngine.InputSystem;[RequireComponent(typeof(PlayerInputRebindUI))]publicclassPlayerInputRebindData:MonoBehaviour{publicInputActionReferencem_action;publicstringm_bindingId;} PlayerInputRebindDataEditor 这个脚本主要就是为了将m_bindingId来改成方便修改的方式,不然仅仅是string类型,而真正的...
安装完毕后我们来对比一下,新老版本的使用差别,下面提供一个官方的文档连接,如果有需要可以查看https://docs.unity3d.com/Packages/com.unity.inputsystem@1.1/manual/Migration.html#unityengineinputanykeydownhttpsdocsunity3dcomscriptreferenceinput-anykeydownhtml 新旧版的键盘按键监听对比: 以监听"A"键按下,抬起...
Action.AddBinding("<Gamepad>/buttonSouth"); cancelAction.AddBinding("<Gamepad>/buttonEast"); ((InputSystemUIInputModule)EventSystem.current.currentInputModule).move = InputActionReference.Create(moveAction); ((InputSystemUIInputModule)EventSystem.current.currentInputModule).submit = InputAction...
Namespace: UnityEngine.InputSystemSyntax[Serializable] public struct InputActionProperty : IEquatable<InputActionProperty>, IEquatable<InputAction>, IEquatable<InputActionReference>RemarksThis struct is meant to be used for serialized fields in MonoBehaviour and ScriptableObject classes. It has a custom ...
InputActionRuleDualAxis InputActionRulePoseAxis InputActionRuleQuaternionAxis InputActionRuleSingleAxis InputActionRuleVectorAxis InputActionUnityEvent InputAnimation InputAnimationMarker InputAnimationSerializationUtils InputEventData InputEventData<T> InputPlaybackService InputRayUtils InputRecordingBuffer InputRecordingBu...
Reference Feedback Definition Namespace: Microsoft.MixedReality.Toolkit.Input Assembly: Microsoft.MixedReality.Toolkit.Services.InputSystem.dll Set the gaze cursor. C++ public:voidSetGazeCursor(UnityEngine::GameObject ^ cursor); Parameters cursor
MixedRealityInputActionRulesInspector.OnEnable Method Reference Feedback Definition Namespace: Microsoft.MixedReality.Toolkit.Input.Editor Assembly: Microsoft.MixedReality.Toolkit.Editor.Inspectors.dll C++ 複製 protected: override void OnEnable(); Applies to 產品版本 MRTK2 Unity 2018...
Finally whenever you reference stuff fromInputUtilsCompat, make sure to check itsEnabledProperty first. if(InputUtilsCompat.Enabled)InputUtilsCompat.ExplodeKey... ReferenceBest Practicesfor details on how to best use the InputAction Important
Use Input.GetButton for action like events only. Don't use it for movement, Input.GetAxis will make the script code smaller and simpler. Note also that the Input flags are not reset until "Update()", so its suggested you make all the Input Calls in the Update Loop. Mobile Devices:...