Adding parameters to your shaders as of 4.22 is very easy! You can just add a parameter struct to your shader type and then call SetShaderParameters(). No more need for global uniform buffers (unless you want to
a number of fragment shaders are hitting the unreachable in ConvertImageType with an invalid type 2. Oh yeah I saw this before, in Lego City Undercover, I hope the fix for that could also fix Lego City Undercover as that is the only shader crash away from vanilla boot Contributor squid...
#embed - we need to include shader binary code into the binary (converting to hex first or stuffing into the .rc file is clumsier). Trivial relocatability would be great for vectors of unique_ptr’s and shared_ptr’s to eliminate writing back to old memory. DR11: Static storage for ...
any sampler type(uvec2) // Converts a pair of 32-bit unsigned integers to // a sampler type --- I tried to use ARB_bindless_texture in my own application, in the fragment shader i created a temporary sampler2DArray variable and initialized it like in the spec above: s...
Type: feature Visibility: Everybody Assigned to: Labels: Flash Viewer State: new Filters are slow. If you have a lot of time:) please implement the filters as shaders, becauase the graphics card is much faster. realmaster42 12/15/2014, 8:54:31 pm we could make filters faster to...
With Rust’s type safety and the wasm-bindgen library, we can ensure that our operations are both safe and efficient. Replace the content in src/lib.rs with the following: use wasm_bindgen::prelude::*; use wasm_bindgen::JsCast; use web_sys::{WebGlRenderingContext, WebGlShader, WebGl...
《How to bake LightMap》 light map的烘焙原理的核心算法是在VS里面利用贴图坐标变换到[-1,1]作为输出的顶点坐标。 实时渲染的顶点变换中, pos * WVP之后, 顶点坐标就变换到屏幕空间了[-1, 1](实际上还需要透视除法); 如果VertexShader里直接把纹理坐标做为变换结果输出(注意从[0,1]变换到[-1,1]), 那...
ThreeJS usesLuminosityHighPassShaderto handle thresholding: // 1. Extract Bright Areas this.highPassUniforms[ 'tDiffuse' ].value = readBuffer.texture; this.highPassUniforms[ 'luminosityThreshold' ].value = this.threshold; this.fsQuad.material = this.materialHighPassFilter; ...
What Do You Mean by “Shaders”? How to Create Them with HTML5 and WebGL Published in ·JavaScript·WebGL· March 26, 2015 5 Time-Saving Uses for WP-CLI Automation Published in ·WordPress· May 4, 2017 SitePoint Premium Stay Relevant and Grow Your Career in Tech ...
分支(2) 管理 管理 克隆/下载 克隆/下载 HTTPSSSHSVNSVN+SSH下载ZIP 该操作需登录 Gitee 帐号,请先登录后再操作。 立即登录没有帐号,去注册 提示 下载代码请复制以下命令到终端执行 为确保你提交的代码身份被 Gitee 正确识别,请执行以下命令完成配置