This project is a tutorial project for how to create shaders in UE4. There are branches for some major versions, but not all. If you are working on an older version of the engine, please try and find the branch
case 'ShaderNodeTexImage': if input.image is None: print("No image set in blender image texture {}".format(input.name)) @@ -257,6 +264,13 @@ def parse_value(input, group_inputs): return parse_subtree(input, ['NodeSocketFloat', 'NodeSocketfloatFactor'], parse_value, group_inputs...
we distinguish between glow and non-glow objects, and first render the non-glow objects with a black material. The substitute black material usesMeshBasicMaterial. It seems that there is no problem at first, but What if we add other types of materials to...