ImGui defines two kinds of menu bars: amain menu barand awindow menu bar. Main menu bar The main menu bar is a fullscreen menu bar. It’s placed on the top of GeeXLab 3D window. Here is the code that draws the main menu bar: if (gh_imgui.menu_begin_main_bar() == 1) then ...
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glfwInit()) return -1; // 创建窗口 GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Menu Example", NULL, NULL); if (!window) return -1; glfwMakeContextCurrent(window); glfwSwapInterval(1); // 启用垂直同步 // 初始化ImGui IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGui...
ImGui::BeginMainMenuBar()是添加菜单栏, 与ImGui::EndMainMenuBar();`成对出现 if (ImGui::BeginMenu(u8" 文件 "))是添加一个选项, 与ImGui::EndMenu();`成对出现 再下一层就是 if (ImGui::MenuItem("Open File")) {(在里面写代码)}相当于添加一个按钮 或者是添加一个可以展开的按钮: if (ImG...
// window menu handlem_instance,// program instance handleNULL);SetLayeredWindowAttributes(m_hwnd,RGB(0,0,0),255,LWA_ALPHA);DWM_BLURBEHINDbb={0};HRGNhRgn=CreateRectRgn(0,0,-1,-1);bb.dwFlags=DWM_BB_ENABLE|DWM_BB_BLURREGION;bb.hRgnBlur=hRgn;bb.fEnable=TRUE;DwmEnableBlurBehindWindow(m...
ImGui::Begin("Main Menu"); if (ImGui::Button("Option 1")) { // 处理选项1的点击事件 } if (ImGui::Button("Option 2")) { // 处理选项2的点击事件 } if (ImGui::Button("Option 3")) { // 处理选项3的点击事件 } ImGui::End(); ...
BackBufferHeight = HIWORD(lParam); ResetDevice(); } return 0; case WM_SYSCOMMAND: if ((wParam & 0xfff0) == SC_KEYMENU) { return 0; } break; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hWnd, msg, wParam, lParam); } // 绘制主方法 // www.cnblogs.com/...
Mod Menu template that injects at runtime for unity games. This will bypass most common checks as it doesn't modify the game's APK file. yeah now this is detected in most games, you might be lucky tho This repository also uses cURL and ImGui (duh)Remember to change module.gradle befo...
(); } ImGui::EndMenu(); } //增加窗口切换 if (ImGui::BeginMenu(ICON_FA_TV "窗口(Windows)")) { if (ImGui::MenuItem(ICON_FA_WINDOW_MAXIMIZE "最大(Max)")) { IsMaximized = true; } if (ImGui::MenuItem(ICON_FA_WINDOW_RESTORE "默认(Default)")) { IsMaximized = false; } ImGui...
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