BackBufferHeight = HIWORD(lParam); ResetDevice(); } return 0; case WM_SYSCOMMAND: if ((wParam & 0xfff0) == SC_KEYMENU) { return 0; } break; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hWnd, msg, wParam, lParam); } // 绘制主方法 // lyshark.com void ...
接着我们使用Imgui绘制一个动态菜单,首先下载imgui并打开项目中的examples目录,找到example_win32_directx9打开后自己配置好dx9SDK开发工具包。 代码直接调用,并附加到Counter-Strike Source游戏窗体之上即可,这段代码也很简单。 #include"imgui.h"#include"imgui_impl_dx9.h"#include"imgui_impl_win32.h"#inclu...
(#8355) It previously overrode the current layer back to main layer, which caused an issue with MainMenuBar attempted to release focus when leaving the menu layer. Tables, Menus: Fixed tables or child windows submitted inside BeginMainMenuBar() being unable to save their settings, as the main...
//Create a window called "My First Tool", with a menu bar.ImGui::Begin("My First Tool", &my_tool_active, ImGuiWindowFlags_MenuBar);if(ImGui::BeginMenuBar()) {if(ImGui::BeginMenu("File")) {if(ImGui::MenuItem("Open..","Ctrl+O")) {/*Do stuff*/}if(ImGui::MenuItem("Save...
// Create a window called "My First Tool", with a menu bar.ImGui::Begin("My First Tool", &my_tool_active, ImGuiWindowFlags_MenuBar);if(ImGui::BeginMenuBar()) {if(ImGui::BeginMenu("File")) {if(ImGui::MenuItem("Open..","Ctrl+O")) {/* Do stuff */}if(ImGui::MenuItem(...
还好源码不多; 不支持动画,得自己实现;需要自己加逻辑实现没状态ui实现不了的逻辑,如分散的加menu ...
Context menu support Basic shortcuts support (cut/copy/paste/delete) ImGui style API Editor is used to implement blueprint editor in Spark CE engine, it proved itself there by allowing to do everything we needed. Therefore it is now slowly moving into stable state from beeing a prototype. ...
菜单(In-Game Menus)GM界面,这是一个程序编写的界面需求:程序化的,代码驱动的界面无需美术拼UI,注重实用,不太在乎美观跨平台入口,一键呼出,PC可以是快捷键,手机可以是一个可以移动的小按钮,手柄可以是一个组合键以下图片来自《游戏引擎架构》顽皮狗是自己定制的一个界面,属于ImGui的子集Main development menu Re...
诸如改名操作,拖拽操作,双击项,右键项(Context,一般拿来弹个ContextMenu用) 增(TreeViewItem.AddChild)删(TreeViewItem.children.Remove)查(TreeView.FindItem FindRows)改啊啥的… 简单随便看两眼,有需要再去查文档,没必要全部硬塞进去。有空就看看官方怎么做的好了,先有点本事了能用得起来,以后再追求那些。
诸如改名操作,拖拽操作,双击项,右键项(Context,一般拿来弹个ContextMenu用)增(TreeViewItem.AddChild)删(TreeViewItem.children.Remove)查(TreeView.FindItem FindRows)改啊啥的…简单随便看两眼,有需要再去查文档,没必要全部硬塞进去。有空就看看官方怎么做的好了,先有点本事了能用得起来...