While interfaces can be simple to use, knowing when to use them can sometimes be tricky, and using them in the wrong way, or trying to use them for something they’re not good at, can cause you more work, not less. But don’t worry, In this article, you’ll learn how interfaces ...
Before setting the scene or programming the script, you have to create or find a video file from the internet to use with Unity. Here’s alist of Unity’s supported video formats. It’s basically what the QuickTime Player supports (without additional codecs). After getting the video file,...
Use animators optimally While points 2 and 3 are intuitively clear, the rest of the recommendations can be problematic to imagine in practice. For instance, the advice to “split up your canvases into sub-canvases” is certainly valuable, but Unity doesn’t provide clear guidelines on the pr...
public class Projectile : MonoBehaviour { public float Damage { get; private set; } } public class Character : MonoBehaviour { private float _health; private void OnCollisionEnter(Collision collision) { if(collision.TryGetComponent(out Projectile projectile) { ChangeHealth(-projectile.Damage); } }...
Creating a GUI with Unity Let’s dive into yet another new area – GUI. Unity provides you with some standard labels and buttons, but all in all it’s not the biggest strength of Unity. However we’re going to use a label to show the current score; so first we’ll need to implemen...
In a previous Appual’s tutorial titled “How to Create a Basic Unity Platform Game” (and its part 2), we went over using Unity and the built-in WebGL plug-in to create a simple HTML5-based browser game–in this similar tutorial, we’ll be going over how to create a basicAndroid...
An alternative to passing messages from C# to JavaScript is to instead use ExecuteJavaScript() to execute JavaScript directly. Other examples Here are other examples that demonstrate passing messages from JavaScript to C# and vice versa: Blog article: How to create a UI in Unity using HTML 3D ...
scoreText.GetComponent(UI.Text).text = "Score: " + scoreNumber; //Place the ant in a random position on start of the game ant.transform.position.x = generateX(); ant.transform.position.y = generateY(); } In the first block of code, the variables are now initialized. Unity Sc...
C++ mindset and I use things like "using SkeletonAnimation = Spine.Unity.SkeletonAnimation;" to ...
using UnityEngine; using System.Collections; public class VelocityMatch : AgentBehaviour { public float timeToTarget = 0.1f; public override Steering GetSteering() { Steering steering = new Steering(); steering.linear = target.GetComponent<Agent>().velocity - agent.velocity; steering.linear /= ti...