Unity - How To crop 2D sprite in Unity 2D and Unity 3D Unity Created By Swati Patel | Last Updated on : 29 December 2015 Jump To: Sprite Sprite Renderer Example Basic set up CropSprite Script Objective The main objective of this code sample is to explain how to crop 2D sprite in...
I’ve gotten a ton of requests from readers of this blog to make a tutorial on how to use animations and sprite sheets in Cocos2D 2.x. You asked for it, you got it! In this tutorial, you will learn how to create a simple animation of a bear walking in Cocos2D. You’ll also le...
I tried to use some tools like Shadero to compine 2DxFx shader with Spine default shader.But I failed ,everything just disappeared.Maybe I should turn spine into a unity native sprite animation ? (I think it's not suitable because I can no longer use Spine-Unity Runtime )I would be ...
In this tutorial, you will learn how to create a simple animation of a bear walking in Cocos2D. You’ll also learn how to make them efficient by using sprite sheets, how to make your bear move in response to touch events, and how to change the direction
This section contains a list of common graphics-related tasks in Unity, and how to carry them out.Did you find this page useful? Please give it a rating: Report a problem on this pageSprite Renderer How do I Import Alpha Textures?
The resolution of this circle is 512*512 pixel, but now let’s load it into Unity and let’s see what are the adjustments that we have to do to make the sprite look crispy and sharp. This is the settings that you should use in your project: ...
Learn more
Luckslinger tech #1 - How to make 2D Sprite Animations in UnityDonald Kooiker
If you want you can use different script editor and add it later in the Unity Preferences. From the Platforms, we can choose different build supports like Android, Windows, iOS, WebGL, etc. By default, unity comes with windows to build support. So we need not worry to install it ...
The initial problem that most people face is the desire to use a PictureBox (or any other control) as the logical “Sprite” container for the elements in the game. It makes sense since the control appears to provide a lot of the required functionality already and it’s easy to ext...