Luckslinger tech #1 - How to make 2D Sprite Animations in UnityDonald Kooiker
https://gamedevelopertips.com/unity-pixel-perfect-sprite/ So I was making a little prototype for my new game when I just came across a little problem.
Unity User Manual (2017.2) Graphics Graphics HOWTOs Sprite Renderer How do I Import Alpha Textures?Other Versions Leave feedbackGraphics HOWTOsThis section contains a list of common graphics-related tasks in Unity, and how to carry them out....
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
3. Place the same GUI element at the same coordinate across multiple GUI sprite sheets This is also a consequence of how the code is implemented and the way Unity GUI class works. The coordinates for each GUI element throughout the sprite sheets has to be the same. In our example, the ...
Detect a match of 3 or more using raycasts Fill empty tiles after a match has been made Keep score and count moves Note: This tutorial assumes you know your way around the Unity editor, that you know how to edit code in a code editor and that you have a basic knowledge of C#. Check...
In this tutorial, you will learn how to create a simple animation of a bear walking in Cocos2D. You’ll also learn how to make them efficient by using sprite sheets, how to make your bear move in response to touch events, and how to change the direction the bear faces based on w...
in Unity 6000.0.23f1 (or higher), create a new project and import Corgi Engine v9.3 via the Package Manager open the MinimalLevel demo scene create an empty game object, position it at -10,-3,0, name it MyTestCharacter create a new empty child game object to the MyTestCharacter node...
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Learn how SouthPAW Games used Unity’s 2D Engine and tools like the Tilemap Editor, Pixel Perfect camera, Sprite Atlas, and more to make Skul: The Hero Slayer an award-winning hit.