While interfaces can be simple to use, knowing when to use them can sometimes be tricky, and using them in the wrong way, or trying to use them for something they’re not good at, can cause you more work, not less. But don’t worry, In this article, you’ll learn how interfaces ...
usingUnityEngine;usingSystem.Collections;publicclassMain:MonoBehaviour{privateUniWebView_webView;privatestring_errorMessage;// Use this for initializationvoidStart(){Debug.Log(this._errorMessage);_webView=GetComponent<UniWebView>();if(_webView==null){// User agent masquerade.UniWebView.SetUserAgent("...
These components are going to be added at theMain Cameragame object, which already comes in every Unity3D scene.After adding them, you will end up with something like this: These are all the components that need to be attached to the Main Camera. Don't forget to set the movie name at ...
// It tells the Unity compiler that this is a unit test. // This will make it appear in the Test Runner when you run your tests. [UnityTest] // Test the asteroids actually move down. public IEnumerator AsteroidsMoveDown() { /* // Use "Resources/Prefabs/Game" to create an instance...
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So main arguments to use Unity to convert Flash games are: Cross-platform integration (Mac, Windows, iOS, Android, PS4, Oculus, etc.), results in less resources needed; Unity provides native support for HMTL5 and JS builds, i.e. you can convert everything inside a Unity project to suit...
Texture2D spriteTexture = spriteToCropSprite.texture; Rect spriteRect = spriteToCrop.GetComponent().sprite.textureRect; int pixelsToUnits = 100; // It's PixelsToUnits of sprite which would be cropped // Crop sprite GameObject croppedSpriteObj = new GameObject("CroppedSprite"); Rect croppedSpriteRec...
To make the HoloLens 2 display different content in each eye, you can use a technique called **stereo rendering**. This involves rendering two separate images, one for each eye, creating a sense of depth and 3D perception. Here's how to implement this in a Unity ...
Unity has several kinds of special folders. One of them is the Resources folder. Simple concept of storing assets is well-explained in the official documentation: Generally, you create instances of assets in a scene to use them in gameplay but Unity also lets you load assets on demand from ...
Use animators optimally While points 2 and 3 are intuitively clear, the rest of the recommendations can be problematic to imagine in practice. For instance, the advice to “split up your canvases into sub-canvases” is certainly valuable, but Unity doesn’t provide clear guidelines on the pr...