While interfaces can be simple to use, knowing when to use them can sometimes be tricky, and using them in the wrong way, or trying to use them for something they’re not good at, can cause you more work, not l
As said in the last section of this tutorial, if you have a steel wire with a large spring constant then it will be difficult to simulate the rope by using small springs. One solution to that problem is to use Unity's spring joint. A steel wire will not curve that much anyway, so ...
If you want to use the texture in a UI / Sprite context, this is how you create a Sprite with correct orientation:using KtxUnity; … async void Start() { // Create a basis universal texture instance var texture = new BasisUniversalTexture(); // Load file from Streaming Assets folder ...
physics. You add them manually in the inspector by adding the rigidbody component to a gameobject and reference them in scripts by either assigning a public Rigidbody variable or by callingGetComponent<Rigidbody>()from the gameobject or transform which the rigidbody component is attached to. ...
UnityEngine;usingSystem.Collections;publicclassMain:MonoBehaviour{privateUniWebView_webView;privatestring_errorMessage;// Use this for initializationvoidStart(){Debug.Log(this._errorMessage);_webView=GetComponent<UniWebView>();if(_webView==null){// User agent masquerade.UniWebView.SetUserAgent("Mozil...
Use animators optimally While points 2 and 3 are intuitively clear, the rest of the recommendations can be problematic to imagine in practice. For instance, the advice to “split up your canvases into sub-canvases” is certainly valuable, but Unity doesn’t provide clear guidelines on the pr...
publicclassProjectile:MonoBehaviour{publicfloat Damage{get;privateset;}}publicclassCharacter:MonoBehaviour{privatefloat _health;privatevoidOnCollisionEnter(Collision collision){if(collision.TryGetComponent(out Projectile projectile){ChangeHealth(-projectile.Damage);}}privatevoidChangeHealth(float value){_health-=...
This is a tutorial on how to optimize your Unity project. You will learn how to optimize your code in Unity and other tips and tricks as well as best practices.
current color values of your GameObject (this.GetComponent<Renderer>().material.color), assign them to a variable (objectColor), and subtract from there. You probably want the transition to look smooth, however, so the math you perform needs to work alongside the flow of time in Unity, ...
Open the BoardManager script and add add these lines of code to the CreateBoard method, right underneath tiles[x, y] = newTile;: newTile.transform.parent = transform; // 1 Sprite newSprite = characters[Random.Range(0, characters.Count)]; // 2 newTile.GetComponent<SpriteRenderer>().sprit...