While interfaces can be simple to use, knowing when to use them can sometimes be tricky, and using them in the wrong way, or trying to use them for something they’re not good at, can cause you more work, not less. But don’t worry, In this article, you’ll learn how interfaces ...
As said in the last section of this tutorial, if you have a steel wire with a large spring constant then it will be difficult to simulate the rope by using small springs. One solution to that problem is to use Unity's spring joint. A steel wire will not curve that much anyway, so ...
Use animators optimally While points 2 and 3 are intuitively clear, the rest of the recommendations can be problematic to imagine in practice. For instance, the advice to “split up your canvases into sub-canvases” is certainly valuable, but Unity doesn’t provide clear guidelines on the pr...
These components are going to be added at theMain Cameragame object, which already comes in every Unity3D scene.After adding them, you will end up with something like this: These are all the components that need to be attached to the Main Camera. Don't forget to set the movie name at ...
Use object pooling to boost performance of C# scripts in Unity Tutorial Build a modular codebase with MVC and MVP programming patterns Tutorial How to use the factory pattern for object creation at runtime 1 Level up your code: Factory pattern ...
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UnityEngine;usingSystem.Collections;publicclassMain:MonoBehaviour{privateUniWebView_webView;privatestring_errorMessage;// Use this for initializationvoidStart(){Debug.Log(this._errorMessage);_webView=GetComponent<UniWebView>();if(_webView==null){// User agent masquerade.UniWebView.SetUserAgent("Mozil...
Rigidbody components are used when you want to give your objects physics. You add them manually in the inspector by adding the rigidbody component to a gameobject and reference them in scripts by either assigning a public Rigidbody variable or by calling GetComponent<Rigidbody>() from the gameo...
If you want to use the texture in a UI / Sprite context, this is how you create a Sprite with correct orientation:using KtxUnity; … async void Start() { // Create a basis universal texture instance var texture = new BasisUniversalTexture(); // Load file from Streaming Assets folder ...
http://stackoverflow.com/questions/33324753/how-to-use-unity-createexternaltexture-on-android Can someone please help me figure out what is the problem with my code? I am trying to load an image from the native side and send the texture to Unity. I am using Unity Pro 5.0.2f1. ...