private Renderer myRenderer; void Start() { myRenderer = GetComponent<Renderer>(); } void Update() { UpdateTransformPosition(); if (myRenderer.isVisible) { UpateAnimations(); } } Disabling code when things are not seen by the player can be achieved in a few ways. If we know that ce...
TryGetComponent Gets the component of the specified type, if it exists. Inherited Members Properties hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods GetInstanceID Gets the instance ID of the object. ToString Ret...
void Start() { //Fetch the Material from the Renderer of the GameObject m_Material = GetComponent<Renderer>().material; print("Materials " + Resources.FindObjectsOfTypeAll(typeof(Material)).Length); } void Update() { if (Input.GetKeyDown(KeyCode.A)) { //Output the amount of materials...
[RequireComponent(typeof(Rigidbody))] public class Projectile : MonoBehaviour { [HideInInspector] new public Rigidbody rigidbody; void Reset() { rigidbody = GetComponent<Rigidbody>(); } } These are very simple techniques you can use on all your components to keep things clean and tidy, and...
This code below works just fine in the editor / windows but does not work in Android build. Sprite change does not occur. Any reasons why? spr = Resources.Load<Sprite>("Sprites/Projectile"); GetComponent<SpriteRenderer>().sprite = spr; ...
Changed unresolved symbol error in GetComponent, AddComponent and ScriptableObject.CreateInstance to a configurable warning (RIDER-23429, #1003)FixedFix processing hierarchy for YAML scene files (#985) Rider: Fix implicitly referenced system assemblies referencing incorrect Mono version in generated project ...
//ROVController.csvoidOnEnable(){tr=transform;ai=GetComponent<IAstarAI>();varaiBase=aiasAIBase;// Make sure the AI finds this component// This is useful if the RVOController was added during runtime.if(aiBase!=null)aiBase.FindComponents();if(RVOSimulator.active==null){Debug.LogError("No...
GetComponent<RectTransform>().rect; var position = screenRect.GetPoint(normalizedLandmark); Here is the sample code and the result. using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using Mediapipe.Unity.CoordinateSystem;...
编写XHTML代码的规则要比编写HTML严格得多,例如如下代码: 1 2 function compare(a, b){ 3...
var enemyAI = this.GetComponent<EnemyAI>(); } // Update is called once per frame. void Update () { _enemyAI.MoveTowardsPlayer(); } After you edit code in MonoDevelop or your code editor of choice and then switch back to Unity, you’ll typically notice a short delay. This is because...