you launched your game on a new, weaker platform (Android, iOS, or perhaps Switch). Or maybe this is your first launch, and you’ve only ever tested on a beefy PC. You find your game is laggy beyond what’s comfortable for people. What to do!?
go.GetComponent(Event).Start(); } Note: if the script you want to trigger uses an Update type function instead of a Start type function, write line 3 like this: go.GetComponent(Event).Update(); This script basically tells Unity to go look for a script called Event inside your moving ...
although the other examples and the unit tests still have to be updated. This article will talk you through all the changes, however they are still applied to Unity only, although I wish someone could help me bringing Svelto