UnityEditor.WindowLayout has two methods useful for saving and loading an Editor layout:SaveWindowLayoutandLoadWindowLayout. usingUnityEditor;usingSystem.IO;usingSystem.Reflection;usingType= System.Type;publics
The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
Since then, we’ve experimented with tons of different ways to create Q&A platforms – everything from simple little FAQ plugins to full-blown community solutions. We’ve learned the ins and outs of what really works (and what definitely doesn’t!) when it comes to building an engaging ques...
Meet P4 One—A Version Control Built for Artists and Designers Empower your creative teams to see every change and stay in control of their workflows. Join the Beta Waitlist Asset files (with the extensions .uasset and .umap) are binary files modified in the Unreal Editor. They cannot be ...
In the Unity editor, use AssetBundles to create an asset file. The editor version used to create that asset bundle should not be higher than the Unity version in a game. Copy it to the mod folder, now you can load it using the code. These functions will require the additional libraries...
The iPhone 5 comes with a gorgeous new screen that has a lot more space for your app’s content. But like in the past with the Retina display, you need to do a little work to gain the benefits of the larger screen. With a little thought and design, your
Install a compatible Unity Editor version; we highly recommend using the version specified inProjectSettings/ProjectVersion.txt. During installation, make sure to include Windows/Mac Build Support (IL2CPP), Windows/Mac Dedicated Server Build Support, Android/iOS Build Support (if you plan to build ...
Unity project that demonstrates how to use theKtxUnity package. You have to download theExample image filesseparately and extract them into theAssets/StreamingAssetsfolder (for runtime loading tests) and/orAssets/Textures/Demo(for Editor import). ...
of Cinemachine, 2D Pixel Perfect and PostProcessing as specified in the manifest. Some of these may not be compatible with a brand new release of Unity, in which case you should probably either pick a more recent version of the package, or safely wait until the next Corgi Engine update. ...