I want the bricks to have some more life to them, and to have the bricks not all be one color, something like this would be great:An idea of how I would like the wall to look. I'd just like same random variation in the colors, but still keeping it looki...
I want to create music related android game in unity. And I want that user can choose game music from his device if he want to.I could manage to do that in android 10 and below with unity's permssion requests'. But in unity i cant request a permission to manage external storage for ...
Now add this to that bottom of the resetGame method:[self createTargets]; If you run the project now you won’t be able to see this part of the scene unless you throw a bullet at it. So just until we have the scene figured out, let’s add a line to the end of the init ...
We all throw dozens or hundreds of scripts into our Assets folder and let Unity build and load them. Usually this works well, but there are a number of reasons for wanting to compile at least some of your code into a DLL. This post outlines a method for building code with Visual Studio...
For example, your code above could be changed to the following: return transaction.GetSnapshotAsync(groupRef).ContinueWith<object>(async (snapshotTask) => { transaction.Set(groupRef, new Dictionary<string, object> { { "r", leaderboardRank } }, SetOptions.MergeAll); throw new TimeoutExceptio...
Main objective of this tutorial is to explain how to display projectile trajectory path in Unity 3D with code sample (example). Step 1Understand About Projectile A projectile is an object upon which the only force acting is gravity. There are a variety of examples of projectiles. A cannonball...
Player.GetAxis- Gets the axis value of anAction. There are many more methods available in the Player class. All Actions can be queried for Button or Axis value regardless of the underlying hardware mapped to thatAction. using UnityEngine; ...
Important Objects To Know AboutFeel free to skip this list and come back to it when you come across an object term or type you don't know. It'll hopefully be in here.#TODO: Make a table of contents that links to the right shit...
DX::ThrowIfFailed( device.As(&dxgiDevice) ); // Obtain the Direct2D device for 2-D rendering. DX::ThrowIfFailed( m_d2dFactory->CreateDevice(dxgiDevice.Get(), &m_d2dDevice) ); // Get Direct2D device's corresponding device context object. DX::ThrowIfFailed( m_d2dDevice->CreateDevice...
of star, but the collapse of the middle of the cluster into a very tiny volume, like a single light year radius. Dynamics within a globular tend to throw lighter stars out toward the periphery, while heavier stars sink toward the center. Galactic tidal effects tend to stimulate this process...