I'm having a problem with Physics! I have imported an object which a bridge from 3ds max to unity 5 ,but the problem is that whenever I want to walk through on it ,I just fall down. It's like there's nothing called BRIDGE! I know there must be a problem about Physics. But how...
How can I manage to add those new added input fields in this serializefield via script. Here's my code: public GameObject settings; public TMP_InputField addedPlayer; public static int playerCount = 5; [SerializeField] public TMP_InputField[] names; public void Plus(){ playerCount++; TMP...
To make things easier in a situation like this, you have Scriptable Objects at your disposal. And what are Scriptable Objects? Simply put, they are data containers. The Unity developer creates a basic template for these containers, defining what information each object should contain. Then the ...
Now we will add rotation script to object. (QuaternionRotation.cs) using UnityEngine; using System.Collections; public class QuaternionRotation : MonoBehaviour { float rotationSpeed=0.5f ;// This Must be less than 1 and greater than 0 GameObject targetObject=null; // Use this for initialization...
How to assign game objects to a script without dragging and dropping into inspector? -1 An object reference is required to access non-static member 0 Cloning Prefabs with Unity not working Related 2 What's the proper way to use static objects and singletons in Unity? 1...
In short,Unity coroutines are implemented using C#’s built-in support for iterator blocks. The IEnumerator iterator object that you provide to the StartCoroutine method is saved by Unity and each frame this iterator object is advanced forward to get new values that are yielded by your coroutine...
Right-click on your Hierarchy and add anEmpty Game Object. I called mineVideoObject. Inside of it, I created a cube where we are going to play the video; it can be any shape you want, but I chose a cube for convenience. I call itVideo_Canvas. ...
A while back, you guys said you wanted a tutorial on “How To Make a 2.5D” game.” You guys wanted it, you got it! If you don’t know what a 2.5D game is, it’s basically a 3D game that you squish so the gameplay is only along a 2D axis. Some good examp
Note from Ray: You guys voted for me to update this classic beginning Cocos2D tutorial series from Cocos2D 1.X to Cocos2D 2.X in the weekly tutorial vote, so your wish is my command! :] This tutorial series is now fully up-to-date for Cocos2D 2.X, Xcode
Camera.main actually calls Object.findGameObjectWithTag”MainCamera”every single time you call it. So, you should store a reference to the camera and use that instead. Increase Performance in Unity by Optimizing the data structures Use the appropriate data structure, ...