将模型文件从文件浏览器直接拖到 Unity Project 窗口中。 将模型文件复制到项目的 Assets 文件夹中。 在Project视图中选择文件,然后导航到 Inspector 窗口中的Model选项卡以配置导入选项。请参阅 [Model Import Settings 窗口] 参考文档以了解详细信息。
To make things easier in a situation like this, you have Scriptable Objects at your disposal. And what are Scriptable Objects? Simply put, they are data containers. The Unity developer creates a basic template for these containers, defining what information each object should contain. Then the ...
Basically I'm trying to load a banner ad into my Unity 5 project and export to iOS. Here is the code i'm calling inside of unity which is attached to a game object: using UnityEngine; using System.Collections; using GoogleMobileAds.Api; using System; public class AdController : MonoBeha...
This time we also need to useUnityEditorto be able to make use of the editor classes and functions. To override the default inspector of ourGridobject we need to add an attribute before our class declaration,[CustomEditor (typeof(Grid))]lets Unity know that we'll be customising theGrid's...
Ok, so I am using Perforce P4V to back up my work for a Unity project. One of my teammates checked in some changes to the metafiles which broke everything. No problem though right? That's the whole point of using P4. We can just revert that. Only... revert didn't work? The beh...
How to assign game objects to a script without dragging and dropping into inspector? -1 An object reference is required to access non-static member 0 Cloning Prefabs with Unity not working Related 2 What's the proper way to use static objects and singletons in Unity? 1...
Open-source is certainly not a new concept, but we recognize that many Unity users may not have participated in an open-source project before. Therefore, we’ve put together this guide to help you get started.We use distributed version control to version our open-source components on Bit...
How to Build and Run the Unity Project You canBuild and Runthe project from theBuild Settingstab. Click onBuild and Run, and choose a folder location where you would like to store the game files. Once the process is complete, the game will run automatically. Unity will present the splash...
In short,Unity coroutines are implemented using C#’s built-in support for iterator blocks. The IEnumerator iterator object that you provide to the StartCoroutine method is saved by Unity and each frame this iterator object is advanced forward to get new values that are yielded by your coroutine...
An asset can be any resource in Unity; those resources can be images, audio, video, scripts, text, etc. When building a Unity project to any platform, all the assets in your game will be “packaged” in a file (or more depending on your platform), and the resulting size of the buil...