I found Oculus had published OpenXR Mobile SDK: Actually, I don't know how to build hello_xr sample in OpenXR SDK for Android version. Does anyone know how to build this sample with Oculus OpenXR Mobile SDK? I appreciate your help. ...
Using the XR Plug-in Management Project Settings menu, configure each build environment for the OpenXR features and user interaction profiles. This blog post will not go into detail on how to configure the Unity project for these features, but you can reference thisOpenXR project configuration guid...
While this has been easy to do on Oculus headsets for a long time now, it was only possible in SteamVR by doing a fresh room setup (which means taking the headset off and retracing your playspace) or with third-party tools. The root of the missing feature may have been Valve’s earl...
How VR Can Get To A Hundred Million Headsets By 2024 Ian Hamilton 16 April 2018 Share to Reddit Share to Twitter Share to Facebook
Set OpenXR developer tool custom render scale to minimum (reprojection still turned on) - it was at 100% which is what I normally use. went for a flight, and it was back to perfectly smooth with no rubber banding or stuttering (kind of expected that) then reset OpenXR developer tool ...
I had it no matter what settings I used (have a low end 1070 until i can get a good price 3080). But i had to switch to steamVr for now to fly. If i use openXR it just does that every 3 seconds or so KillaGamer9662March 3, 2021, 9:13pm12 ...
Using the XR Plug-in Management Project Settings menu, configure each build environment for the OpenXR features and user interaction profiles. This blog post will not go into detail on how to configure the Unity project for these features, but you can reference thisOpenXR project configuration guid...
Using the XR Plug-in Management Project Settings menu, configure each build environment for the OpenXR features and user interaction profiles. This blog post will not go into detail on how to configure the Unity project for these features, but you can reference thisOpenXR project configuration guid...
Using the XR Plug-in Management Project Settings menu, configure each build environment for the OpenXR features and user interaction profiles. This blog post will not go into detail on how to configure the Unity project for these features, but you can reference thisOpenXR project configuration guid...
Unity supports cross-platform builds for Windows, Linux, Mac OS X, Android, iOS, Universal Windows Platform (UWP), and gaming consoles. XR standard – OpenXR OpenXR is an open standard developed by the Khronos Group consortium that provides access to a variety of XR device runtimes, including...