usingUnityEngine;publicclassTutorialFit:MonoBehaviour{publicCameracam;[Range(1, 100)]//动态改变的 orthographic sizepublicfloatsize;//相机初始的 orthographic sizeprivatefloatinitialSize;//相机初始的 aspectprivatefloatini
All game objects in Unity have a transform component. This is used to store the position, rotation and scale of your object. The transform can be read to get this information, or can be set which will change the position, rotation or scale of the game object in the scene. ...
Unity 可导入和支持 Autodesk® Maya® 中指定的任何旋转顺序 (Rotate Order);但是一旦导入,便无法在 Unity 中更改该顺序。如果导入的模型使用的旋转顺序不同于 Unity 中的旋转顺序,Unity 会在 Inspector 中的Rotation 属性旁边显示该旋转顺序。提示和故障排除保持场景轻量级:导出时仅导出 Unity 需要使用的对象。
See how to optimize UI performance in Unity using this detailed guide with numerous experiments, practical advice, and performance tests to back it up!
To add a hexasphere to your scene, select “Hexasphere” from the top menu GameObject -> 3D Object -> Hexasphere: Custom Editor Properties Hexasphere Settin
AddRigidbody2DandBoxCollider2Dcomponents to the object. Set theRigidbody2Dtype to Kinematic so that we can control the character's movement while still utilizing Unity's built-in physics capabilities. Also, lock the rotation of the character along the Z-axis by activating the Freeze Rotation Z...
Working in Unity 2D Graphics Graphics Overview Graphics Reference Graphics HOWTOs How do I Import Alpha Textures? How do I Make a Skybox? How do I make a Mesh Particle Emitter? (Legacy Particle System) How do I make a Spot Light Cookie? How do I fix the rotation of an imported model?
Adapting movement to the framerate with deltatime Moving objects based on frame rate is very important for creating smooth movement. Otherwise when the frame rate of the game changes, the speed of the objects will also change! Unity has a variable named deltaTime(Time.deltaTime)which gives the...
rotationAroundYAxis and rotationAroundXAxis are the rotations we must add to the current rotation each frame. They are calculated using this very advanced mathematical formula:(1 / 180º) = (direction / rotationAroundAxis)In UnityEngine, the forward vector is by convention (0, 0, 1). This...
If you have done all this correctly you should have a script which allows the camera to follow the player to the T in both position and rotation. Adapting this for unity 2d platformer movement This is actually very simple. With what you have here you will be able to do this just fine....