So you have a game either in 2d or 3d which you need the camera to follow the player. In this tutorial we will be discussing the different methods how you can use unity 2d and how to make the camera follow the player in your game. We will look at basic principles of doing this in...
Camera 跟随 Player: 可以把 Main Camera 拖到 Player 下,使它成为 Player 的子对象,不过当 Player 碰撞滚动的时候 Camera 也跟着滚,太诡异,所以我们将用代码来实现。 给Main Camera 添加 script —— FollowPlayer usingUnityEngine;publicclassFollowPlayer:MonoBehaviour{//只需要用到 transform,所以不需要引用到 ...
How to Make a Game Like Jetpack Joyride in Unity 2D – Part 2 40 mins Getting Started Making the Mouse Fly Forward Setting the Mouse Velocity Making the Camera Follow the Player Adjusting the Camera Offset Generating an Endless Level Creating a Room Prefab The Idea Behind the Room...
Select “Main Camera” in “Hierarchy” and in the “Inspector” find the Audio Source strip – check the “Loop” checkbox and set Volume to “0.20”. It’s as easy as that – run the scene and enjoy the new background music! Creating a GUI with Unity Let’s dive into yet ...
Movement of the mouse in horizontal and vertical directions is taken by using axis and is passed to the Cameracontroller. Make Camera Controller script. Assign it to the parent object of the camera. Place a car model. If you don’t have it, then you can download it from the internet. ...
In this Unity3D tutorial you will learn a simple way to move the camera around an object in the scene while always looking at it. If you have tried RotateAround() and it's not working for you, you have come to the right place :)You...
2. Camera Position、Rotation 3. Far、Near Plane 四、在unity中实现 1. 记录初始参数 2. 计算期望坐标 五、 更复杂的情况 1. 改变屏幕分辨率 2. 自适应规则与分辨率对齐 结语: 前言: 本章介绍一下如何让一个3D物体自适应UI组件。 一、 问题的产生 ...
First-person shooter (FPS) is a subgenre of shooter games where the player is controlled from a first-person perspective. To make an FPS game in Unity we will need a player c...
Set the Camera's ClearFlags toNothing. This will make it so that the previous frame's image will not be cleared. Set the Camer'as Culling Mask to 0. This makes it so that NOTHING is rendered. The Camera should now display the image of the previous frame permanently. ...
Whatever version of Unity you’re using, remember to always import the asset in an empty project, so that the engine’s project settings get properly imported. If you decide not to import in a blank project, at least make sure to remove the old Corgi Engine folder first to avoid ...