void LateUpdate()//晚于所有Update()函数执行的Update()函数(来自弹幕解释) 在获取游戏对象属性前,要先判断对象是否为null,否则可能会报错 Vector3 Vector3.Lerp(Vector3 a,Vector3 b,float t); 这里引用unity官方文档的解释(from:https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector3.Lerp.html)(另...
public class CameraShareScript : MonoBehaviour { //摄像机于要跟随物体的距离 Vector3 Dir; //要跟随的物体 public GameObject m_Player; // Use this for initialization void Start () { //获取到摄像机于要跟随物体之间的距离 Dir = m_Player.transform.position - transform.position; } // Update is ...
In the second part of the lesson video, we will look at how to make camera movement smoother and allow the player to see further ahead when walking or running in a platformer game. The code to implement the camera movement will be added to a script called ‘CameraController.cs’ (scroll...
So you have a game either in 2d or 3d which you need the camera to follow the player. In this tutorial we will be discussing the different methods how you can use unity 2d and how to make the camera follow the player in your game. We will look at basic principles of doing this in...
Unity中的C#脚本一般分四个部分,我们新建一个名叫CameraControl的C#脚本,打开以后:这是一个新建的空代码,但也有和完整代码一样的结构。放在“类”也就是public class外面的只有区域1,就是脚本头,可以理解成用于存放Unity内置的代码资源。这次我们用到UnityEngine和System.Collection这两个就够了,在写其他功能的时候...
033 摄像机跟随本地球员和灯光效果(033 Camera follow local player and lighting effects) - 大小:61m 目录:05 敌人设置 资源数量:40,Unity3D_Unity3D,05 敌人设置/028 多人敌人产卵点设置,05 敌人设置/029 编排敌人重生脚本,05 敌人设置/030 调整敌人重生逻辑,05 敌人设
Physical Camera - Unity Component that can describes a physical camera's attributes. (#Physics) Unity Camera Follow 2D - Script to make 2d camera follow players in an interesting way. Unity CameraSizeToVelocity2D - Simple script to change the cameras size depending on the velocity of the tar...
GameObject.Find、GameObject.GetComponent 和Camera.main(在 2020.2之前的版本中)可能开销较大,应避免在 Update 方法中调用它们。而应在 Start 中调用它们,并且缓存相应结果。 例如,下面演示低效使用重复的 GetComponent 调用: void Update() { Renderer myRenderer = GetComponent<Renderer>(); ExampleFunction(myRendere...
1.1.2 在 player 里改变 enemy 的状态 我们的消灭敌人的代码是在 player 的 script 里的。但是我们要改变的并不是 player 的动画而是 frog 的动画。因此需要获取到对方的 animator。 当然,因为在 collider 里已经给出了碰撞体的信息,可以通过collision.gameObject.GetComponent<Animator>()来获取,不过此时我们换一种...
Unity预装了相机脚本,在Components->Camera Control 中可以找到。用它们来实验以体会“一切皆有可能” 三 示例 示例:在屏幕上显示一个2D背景图 做法如下,来自这里 创建一个新的摄像机,取名为”Background Camera” 创建一个新的GUI贴图,取名为”Background Image” ...