In this tutorial, you’ll help humanity prepare for its future of telepathic abilities and virtual reality by learning to take a simple Unity game and make it work as a VR experience using Google Cardboard. You’ll find out how to: Integrate a VR camera into your projects Modify UI elemen...
Turning off distortion correction in Google VR Adding Gaze Input Luckily, Unity has built-in support for “Treating the center point of the camera as a mouse cursor” when using a world-space GUI canvas, but you need to provide an extra script to make it work in VR space. First, expan...
How to make an app - Step by Step Step 1: Unearth a winning app idea Step 2: Define your target audience Step 3: Craft a compelling value proposition Step 4: Design a user-friendly app Step 5: Choose the right development path Step 6: Create a Minimum Viable Product (MVP) Step 7...
How to Make Mixed Reality VR Videos in Unity Learn how to capture VR content with an external point of view, and mix real-world people and objects with the virtual world.Part 1: Introduction From sleek game trailers to Let’s Plays on YouTube, mixed reality is by far the coolest way ...
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DREW DOMOKOS / UNITYMC - Host and Unity Advocate Drew is a Unity ambassador showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food ATG (now Unity Accelerate Solutions), Drew has presented to prospective customers across multiple industries and...
How the hospital uses Unity to create a “mediverse” for real-time, global expert consultation on complex pediatric cases. The development of Cincinnati Children’s Hospital’s Virtual Reality Surgical Simulation (VR3S) to enhance surgical planning and training for congenital heart disease cases. ...
All these tools are necessary to ensure a fully immersive experience in the virtual space. So let’s see what technologies the metaverse software consists of and how to make a metaverse app: Blockchain The metaverse closely intertwines with the blockchain. This technology provides an ...
The reason is a bit political: When Unity went for the new management system for VR plugins, that are now all managed within the Unity package system in a smart way, Valve didn’t let Unity develop the plugin for them, and soits support arrived months later because they wanted to develop...
In rare cases, you may need to customize how 3D WebView's prefabs detect pointer input. For example, if your project uses a VR SDK that implements its own proprietary event system (like VRTK) instead of using Unity's event system, then the prefabs won't be able to automatically detect ...