In the dynamic world of game development, Unity stands as a titan, consistently making its mark within gaming studios worldwide. It's not unusual to hear Unity's name echo through meeting rooms as developers meticulously plan for mobile game creation. This unanimous preference for Unity in the ...
The main purpose of posting this blog is to clear all the doubts in previously uploaded blog “Unity – Draw Line on mouse move and detect line collision in Unity 2D and Unity 3D”, regarding how to draw line with collider as in “Free Rider” game. In previous blogDraw Line on mouse ...
first in unity porting a game for a different system is as easy as doing a couple clicks. second the Unity asset store. Step 2: The Assets Assetsare the second thing you will need to make a game.Basicly everything is an asset in a game. Scripts, sounds, animations, 3d objects, every...
BoundBoxAttachment in Spine is more useful for other runtimes.Other runtimes work in engines that don't have features like Unity does.I think some people implemented using BoundingBox data to generate colliders Unity. Though I can't remember who or how, sorry.So it means I can access ...
This is the first part of a three part series. In this tutorial, you’ll learn how to: Work with physics in Unity. Use sorting layers to organize your sprites. Use colliders to define your world limits. Your mouse will be pleased to not be blasted into orbit with a long click! T...
How to create an interactable object in Unity How to make a damage system in Unity using an interface When to use an interface in Unity (instead of something else) How to make a state machine in Unity (using interfaces) So, what exactly is an interface in Unity?
This is a blog post by iOS Tutorial Team member Marin Todorov, a software developer with 12+ years of experience, an independant iOS developer and the creator of Touch Code Magazine. This is the second part of a two part tutorial series on how to make a
Set Box collider Is Trigger to true in the Pickup prefab and this gives you OnTrigger function Unity caches all the static colliders – everytime we move, rotate or scale the static colliders, the Unity will recalculate the cache – takes resources! We can move, rotate or scale dynamic ...
How to make a Video Game in Unity的课程笔记。 1. 基础 Scene 视图,滚动鼠标中键缩放,opt+左键以视图中心为轴心旋转。 Hierarchy 视图中的元素 Inspector 放 components,使对象做不同的事 Assets 资源,拖放到视图中,会在 Hierarchy 中显示 左上角 5 个 icon 对应 q, w, e, r, t 快捷键,可以移动画幅...
Add Rigidbody2D and BoxCollider2D components to the object. Set the Rigidbody2D type to Kinematic so that we can control the character's movement while still utilizing Unity's built-in physics capabilities. Also, lock the rotation of the character along the Z-axis by activating the Freeze ...