Repository files navigation README 一个简单的俄罗斯方块小游戏,经典版,用unity实现。 AboutA small project to learn how to use Unity(俄罗斯方块,unity) Topicsunity tetris classic ResourcesReadme Activity Stars0 stars Watchers1 watch
Merged tdas merged 1 commit into unitycatalog:main from nastra:improve-ide-setup Jul 9, 2024 Merged Describe how to set up project with IntelliJ #170 tdas merged 1 commit into unitycatalog:main from nastra:improve-ide-setup Jul 9, 2024 +...
GitHub What you will learn Use TexturePacker to create sprite sheets Import sprite sheet to Unity with TexturePacker Importer. Implement a simple animation in Unity Simple Player movement script in Unity Ready? Let's get started. The complete tutorial project is available onGitHub. ...
How to use git in eclipse ? when we use git in eclipse, when we commit the project ,sometimes will ignore the .project,.classpath and etc othe files . but when we import the project from the git repo ,the project will not import... ...
Learn everything you need to know about how to become a game developer, from the skills you need to the steps you need to take. Read more
Create a free OneSignal account or log in to your existing dashboard. Install & integrate the Unity SDK Download the OneSignal Unity SDK from the Unity Asset Store or from the OneSignal GitHub repository. Import the SDK into your Unity project and configure it for your target platform (iOS, ...
This is a blog post by iOS Tutorial Team member Ali Hafizji, an iOS and Android developer working at Tavisca Solutions. In this tutorial, you’re going to get hands-on experience making a simple game on Android using AndEngine, a popular and easy to use
In the future, I may deviate from these rules in my project Treasure Hunters, where I explore the creation of mechanics for a 2D platformer on Unity. But that will be the topic of another article. Based on our decision that movement will be carried out along horizontal surfaces, the base...
}// Save current window layout to asset file. `assetPath` must be relative to project directory.publicstaticvoidSaveLayoutToAsset(stringassetPath) { SaveLayout(Path.Combine(Directory.GetCurrentDirectory(), assetPath)); }// Load window layout from asset file. `assetPath` must be relative...
project template into separate projects that are gonna go forward. Or perhaps you're working on something like commercial advertisements where it's a very quick turnaround and you have a set based project that when these new projects come in, you just wanna quickly duplicate and get to work...