How to Enable RTX on Nvidia GPU Enabling RTX on the Nvidia GPU needs a ray tracing-compatible game. Launch the game and navigate to Settings > Graphics Settings. Locate Ray tracing, DXR, or RTX in the settings and turn it on. After enabling RTX, you can start playing the game. For st...
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
这些运行时操作的成本意味着将纹理组合在一起并同时对它们进行采样会更高效。这个过程称为堆叠纹理。使用相同 UV 坐标同时采样的一组纹理称为纹理堆栈。 SVT 在帧渲染期间发出图块请求,因此将请求的图块加载到 GPU 缓存可能需要几毫秒到几秒的时间,并且在某些情况下它们可能根本不会加载到 GPU 缓存中。如果请求的...
If you’re not interested in Vulkan, you can skip the processing of Shaders. However, if you want to run a game with Vulkan, you’ll need to process the shaders. If your computer isn’t up to the task, you can use a program like CPU-Z to help determine which GPU is best suited...
I also use a Custom Marshaler to to enable me to deal more easily with known Wave formats. When you are dealing with third party ACM codecs, you often need to examine these WAVEFORMATEX structures in a hex editor, in order to make sure that you can pass in one that is exactly right...
The Scriptable Renderer Feature adds the render pass to the render loop.using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; internal class ColorBlitRendererFeature : ScriptableRendererFeature { public Shader m_Shader; public float m_Intensity; Mate...
This is open source and it's available in the following github project. 在过去的几年中,Unity开始设计新的Render Pipeline,我将其视为可编程渲染引擎。类似于GPU允许对图形渲染管线进行编程的方式一样,如今Unity允许开发人员对其自身的Render Pipeline进行编程来实现一些自定义功能。 为了实现这个功能,我们公开了...
VRS can be used to minimize the pixel shading overhead, and improve performance while perserving image quality: This project demonstrates the use of Unity's Shading Rate API, in order to optimize the performance of renderer features for the Universal Rendering Pipeline. Requirements Unity 6000.1.0...
In contrast, machine learning is a field of computer science which uses statistical methods to enable computers to learn and to extract knowledge from the data without being explicitly programmed. In this reinforcement learning tutorial, I’ll show how we can use PyTorch to teach a reinforcement ...
You can use logging and profiling tools to check how many shader variants Unity compiles, and identify ways you can remove (strip) variants to improve build times and reduce memory usage. You can do the following: