Before building a player, you must make a content build of your Addressable assets. During the player build, Unity copies your local Addressables to the StreamingAssets folder so that they are included in the b
Inside TexturePacker, I set the path to the Unity project folder where I would like to save the spreadsheets and its corresponding data file. After clicking on the publish spreadsheet button, all the sprites I selected are available from within Unity from a single sprite sheet, and all of ...
(Element Name) is not supported in a windows presentation foundation (WPF) project. (MVVM) - How To Bind to DataContext from ContextMenu within DataTemplate [C#] IP Address Validation in WPF [ERROR] Specified Visual is already a child of another Visual or the root of a CompositionTarget [MS...
in Unity 6000.0.23f1 (or higher), create a new project and import Corgi Engine v9.3 via the Package Manager open the MinimalLevel demo scene create an empty game object, position it at -10,-3,0, name it MyTestCharacter create a new empty child game object to the MyTestCharacter node,...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
The human class could then implement aDamageableinterface, allowing any human to be hurt and lose health, but without having to duplicate the code in its children and without having to search, specifically, for a human class when trying to damage something. ...
How to do it... To add transparency and color emission maps to materials, follow these steps: Import the provided files. Duplicate the card_diffuse_start Texture, naming the copy card_diffuse. From the Project panel, drag the FBX model package into the Hierarchy to create a GameObject in ...
I have need of being able to select pixels with ANY transparency value greater than zero. I am working on a 2D Unity project where all assets are required to be imported as they were designed within Photoshop. Some of the assets are created ...
I am adding a UWP project to an existing xamarin project(iOS & Android). But after adding a blank UWP project, it is not compiling. i am getting the below error: Cannot resolve Assembly or Windows Metadata file 'Type universe cannot resolve assembly: Xamarin.Forms.Platform.WinRT, Version=...
anyway, i refer back to my answer about how my workflow demands contiunity. if any of my staff is changing a pattern because they don't like the way it looks, they are not properly doing their job. so again.. i go back to what i've said several times. different w...