Hello everyone, I would like to share a solution that, for some reason, I have not seen anywhere before, but it does a good job of optimizing the work with collisions in Unity. Let's start with the problem and its solution: you need to detect a collision between a bullet and a ...
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Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
The main purpose of posting this blog is to clear all the doubts in previously uploaded blog “Unity – Draw Line on mouse move and detect line collision in Unity 2D and Unity 3D”, regarding how to draw line with collider as in “Free Rider” game. In previous blog Draw Line on mouse...
in Unity 6000.0.23f1 (or higher), create a new project and import Corgi Engine v9.3 via the Package Manager open the MinimalLevel demo scene create an empty game object, position it at -10,-3,0, name it MyTestCharacter create a new empty child game object to the MyTestCharacter node...
Araycastis a feature in Unity that allows you to determine which objects are intersected by a line cast from a point in a given direction. While this is a fairly efficient way to handle visual detection in a simple way, it doesn't accurately model the way vision works for most entiti...
I am performing raycasts for my player navigation (click the floor to move). Within my scene there are various trigger boxes which when walked into perform various functions. I want the movement system to ignore the trigger boxes and just detect for the floor collider. In Unity there is an...
Collision shapes.md Mention requirement for some engine features that a collision shape i… Jun 13, 2021 Collisions.md Write about Static Mesh asset collision settings in Collisions.md Jun 13, 2021 Color.md Add Color.md Jun 13, 2021 Command line.md Add more project build commands to Command...
9-2 Collision Checking for Robot Meshes: Add collision meshes to rigid body tree models and check collisions for robot configurations . . . . . . . . . . 9-2 Custom Messages with Gazebo: Publish and subscribe to custom message types in a Gazebo simulation . . . . . . . . . . ...
When you create a cube primitive in Unity, it configures the GameObject with the basic components that will allow it to render as cube. There is one last component that you should be aware of, and that is the Collider. This is used by the engine to detect collisions. You will see how...