不得不说一个游戏写出来后真的是满满的成就感。 在Minecraft之后又着手写了一个魔方,写完之后的感慨就是... Unity真的太好用了,有时候真的想到啥就马上可以写出点东西玩玩。75%的手游占有率真的不是开玩笑 (听…
When using MSAA, Unity renders to both an MSAA color buffer and depth buffer. When the color buffer is resolved, the unresolved depth buffer is discarded as it is no longer needed. When you create a render texture that has a dimension of “Tex2DArray”, then the unity render texture ...
How do I Make a Skybox?A Skybox is a 6-sided cube that is drawn behind all graphics in the game. Here are the steps to create one:Make 6 textures that correspond to each of the 6 sides of the skybox and put them into your project’s Assets folder. For each texture you need to ...
To follow the steps in this example, create a new Scene with the following GameObjects:Create a Cube. Set its Scale values so that it looks like a wall. Create a Material and assign it the Universal Render Pipeline/Lit shader. Select the base color (for ex...
How to make a Video Game in Unity 的课程笔记。 1. 基础 Scene 视图,滚动鼠标中键缩放,opt+左键以视图中心为轴心旋转。 Hier...
Color – some blue, intensity 0.1, no shadows We use Folders in Project tab to organize stuff and Empty game objects in Hierarchy tab Create empty object and rename to Lighting reset transform origin, drag other lighting related object in here set the y position to 100 so that you move ...
Assign it to Empty Object and Execute the code. Let's, understand the practical usage of Multicast delegate Consider an Example Which simply change position, and Color of object Step 1 Create a 3D object (Cube) name it as you like. Step 2 Create a C# script and name it as you like....
Convert from Brush to Color? Convert GridLength to Double Convert image to byte array and vice versa in WPF convert image to image<gray,float> in c# Convert KeyPressed to character? Convert Latitude/Longitude to X/Y co-ordinates and plot on Canvas convert string to ImageSource Convert S...
https://docs.unity.cn/560/Documentation/Manual/ScriptableRenderPipeline.html https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Custom-Pass.html To the left of the profiler is a color-coded toggle of features in the scene that take up milliseconds. You...
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