Scroll down to locate the section: <advanceGraphics>. In the line <API>kSettingAPI_Vulkan</API>, change Vulkan to DX12. If the line already reads <API>kSettingAPI_DX12</API>, change DX12 to Vulkan. Click on File > Save in Notepad and then close it. Return to the folder Documents\...
Note-If the Vulkan is set by default then kindly try DirectX if IDrextX is set then you can try Vulkan because both itineraries are good, you can test them one by one. If your game is not launching and you receive ERR_GFX_STATE then you can change Graphics API from the configuration ...
MultipleUsers fixed the “Out of Memory” Error by switching toVulkan The user fixed the “Out of Memory Error” by switching to DirectX 12 Depending upon if you’re able to launch your game or not this fix may be different for you. See both the options below to change this setting. O...
The third trick, changing the graphics API from the default (vulkan) to either directx or opengl can help. Again, find this line in the config file, and you should be able to change it. DEFINE_string(gpu, “any”, “Graphics system. Use: [any, d3d12, vulkan, null]”, “GPU”); ...
My compute shader version of the bokeh blur effect, which uses DX12 compute shaders, doesn't have this limitation, and in theory we should be able to convert this to D2D compute shaders as well. Like Rick said though, that'll require significant work as right now I haven't added the ...
EDIT: I'm a retard. Seems like Nvidia's sharpening does not even work while the game is set to VULKAN. I tried to change it to DX12, just to see how it runs (runs kinda worse for me, some wierd glitching like trees swaying extremely fast, but for some reason the game looks more...
When the native FSR2 backends used within FSR2 plugin, graphics capture tools such as PIX andRenderDocmay be less stable. Disabling the native backend(r.FidelityFX.FSR2.UseNativeDX12orr.FidelityFX.FSR2.UseNativeVulkan) and using the RHI-based backend may allow the capture tool to replay capture...
In order to use Scanline Sync, you will need only one thing: RTSS (Rivatuner Statistics Server). It works with any GPU (given that it's capable of maintaining high frame rates, as previously mentioned) and display, on any game,...
Since I have a DX12/Vulkan GPU, I don’t need to grab the DX9 runtime. After all that you’ll need to wait for RetroArch to finish installing, which may take a few minutes on an HDD but will be over much quicker on an SSD. ...
At the moment we don’t benefit from any additional performance that modern APIs like Vulkan or DX12 or dedicated hardware like the latest generation of graphics cards could give us. But of course, we will optimize the feature to achieve an uplift performance from these APIs and graphics cards...