Vulkan vs. DX 12: Which is Best? Frequently Asked Questions Key Takeaways Using Vulkan can result in a noticeably higher frame rate for many games, but DirectX 12 tends to provide a more stable experience. You should test both and choose the one that works best for the game you want to...
【DirectX 12教程】Reflective shadow mapping理论以及实战,包含shadowmapping以及GBuffer的渲染 来一桶老坛酸菜加个肠· 2023-7-24 2.2万1502:12 Direct 11 VS Direct 12在游戏中影响多大?多款3a网游性能测试 漂流瓶见Z· 2023-6-6 2万205:08 一分钟搞定“Windows10,显卡不支持DX12”问题 试水心虚· 2023-10...
Will DX 12 or Vulkan be added, Mainly Vulkan for AMD users cause this stuttering and stuff is crazy. Vulkan would be awesome to add then your game could be on Linux and Windows and would help run better on AMD RX 5600 XT…
At this point it's like having a processor without Hyper-threading, it's a huge feature of DX 12 and Vulkan.As I've told you guys dozens of times: Async works by utilizing idle resources. Nvidia has better scheduling and fewer bottlenecks, making the GPU more busy to begin with. That...
Will DX 12 or Vulkan be added, Mainly Vulkan for AMD users cause this stuttering and stuff is crazy. Vulkan would be awesome to add then your game could be on Linux and Windows and would help run better on AMD RX 5600 XT…
为满足合规要求,只显示帧数,不展示具体游戏。总体而言,帧数还不错,很稳定!此游戏和其他不一样,稍微需要调试一下,主要是切换proton版本,其他朋友如遇到问题,可以来咨询我。, 视频播放量 1148、弹幕量 0、点赞数 15、投硬币枚数 2、收藏人数 3、转发人数 0, 视频作者
本文主要从素质和听感两个大项分别对比,前端是老掉牙的dx120,qtx使用原线蓝蔷薇+原装白套,vulkan原线3.5插头+原装广口彩管黑套。两者都是我认为原装范围内最好听的套。 来自Android客户端4楼2022-07-16 10:23 回复 RikYuu 回归原始 14 素质部分:细节:qtx>vulkan。没想到一向以高素质著称的达音科在这一仗...
DX文档对Hull Shader的解释 1】控制点外壳着色器(Control Point Hull Shader) 控制点外壳着色器可以用来改变每个输出顶点的位置等信息,例如将一个三角形变为一个3次的贝塞尔三角面片。 2】常量外壳着色器(Constant Hull Shader) 常量外壳着色器会对每一个面片进行处理,其主要任务是输出网格的曲面细分因子(Tessellation...
所以说,你入门初步学习的话其实Vulkan是非常不推荐的。Metal或者D3D12更适合一点。
“Probably a mix. We’re really eager to hear from first-generation developers about what kind of experiences they are having, and we’re pretty sure they’ll tell us that we got some stuff wrong. We’ll need to fix that as best we can. Then there are the features in GL and DX ...