Creating an editor window First, we have to create a new window. In order to do that, we need a new class inside Editor folder (see Special Folder Names). Then start with code like this: using UnityEditor; using UnityEngine; public class CheatsWindow : EditorWindow { [MenuItem("My Gam...
In this tutorial you'll learn how to extend the Unity3D's editor so you can make better use of it in your project. You'll learn how to draw your own gizmo, create and delete objects in code, create editor windows, use components, and allow the user to undo any action they take wit...
I want to build some levels (rooms) for my game but i didn't make tile map yet. I want to build my level using placeholder images and when i make tile map i want to replace placeholders with normal tiles. But how can i replace all tiles without destroying the scene? I tried to re...
UnityEngine.Canvas:SendWillRenderCanvases() It seems that the input field change its value but it doesn't see that there is some text in itself that you did not type directly in it. EDIT: Here is more code for better understanding. I call this piece of code from the updat...
I created apublic intinside my script that is linked to my gameObject. Because it is public, I can change the value also in the Unity editor. See image: The int is linked to aintparameter of "Intensity". And use this as follow: ...
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How to make Level Editor for 2D Platformer in Unity [15 Minutes]Tejas Jasani
.NET Lance Talbertin.NET Using post-processing effects in Unity Changing the UI in games makes the games more fun to play. Lance Talbert demonstrates how to use post-processing effects in Unity to change the... 20 July 202115 min read...
If you have previously used Unity Ads using the Asset Store package: what has changed? You do not need to register to Unity Ads’ self-serve admin; instead, an account is created for you (if you don’t already have one) when you first enable ads in the editor. ...
In the Unity editor, useAssetBundlesto create an asset file. The editor version used to create that asset bundle should not be higher than the Unity version in a game. Copy it to the mod folder, now you can load it using the code. These functions will require the additional librariesUnit...