Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
Have you ever wondered how much time does it take to apply snow to all of the textures in your game? Probably a lot of times. We’d like to show you how to create an Image Effect (screen-space shader) that will immediately change the season of your scene in Unity....
Version:2018.3(switch to2019.1) Language:English Unity User Manual (2018.3) Open-source repositories How to contribute to Unity Other Versions Leave feedback A guide for open-source contributers This guide provides help and support for Unity users who may not have participated in an open-source ...
This ambiguity in Unity’s recommendations is a core issue — it’s often unclear what principles we should apply to these suggestions. UI Construction Principles To optimize UI performance, it’s essential to understand how Unity constructs the UI. Understanding these stages is crucial for effectiv...
Unity strengths Superior cross-platform support allows you to deploy a game in Unity to Android and iOS simultaneously, with the potential to reach beyond 20+ other platforms. Unity simplifies the ad integration process through its built-in Unity Ads system. ...
Whatever version of Unity you’re using, remember to always import the asset in an empty project, so that the engine’s project settings get properly imported. If you decide not to import in a blank project, at least make sure to remove the old Corgi Engine folder first to avoid ...
So, how can you analyze your game? Unity offers some instruments, like the amazingprofiler, which will help you to understand what happens in each frame of your game.It’s a must to learn how to use the Profiler. Before getting into the profiler, these are the common reasons that can ...
how can I control a game using realsense instead of using a keyboard , still confused about how to do that , I see in the scenes which are inside the sdk for unity , that you can turn the images that the camera sees into depth and color textures , but how can that be used to con...
Rotation Shift:allows you to apply an internal rotation to the generated vertices without changing the rotation of the transform. This option can be used to shift the pentagons on other positions. VR Enabled:enabled raycasting compatible with Virtual Reality (see VR section). ...
I've explained each technique in such a way that you can take what you learn here and apply/port it to whatever stack you use—be it Godot, Unity, or something else. For the glue in between the shaders, I've chosen the fabulous Panda3D game engine and the OpenGL Shading Language (...