For each texture you need to change the wrap mode from Repeat to Clamp. If you don’t do this colors on the edges will not match up:Create a new Material by choosing Assets->Create->Material from the menu bar. Select the shader drop-down in the top of the Inspector, choose Skybox/...
Scale - this scale factor is used for compensating difference in units between Unity and 3d modeling tool - it rescales whole file. Normally you can simply set it to 1. Note that Unity’s Physics Engine is scaled as 1 unit equals 1 metre. It is important that if you want to have cor...
This ambiguity in Unity’s recommendations is a core issue — it’s often unclear what principles we should apply to these suggestions. UI Construction Principles To optimize UI performance, it’s essential to understand how Unity constructs the UI. Understanding these stages is crucial for effectiv...
In the dynamic world of game development, Unity stands as a titan, consistently making its mark within gaming studios worldwide. It's not unusual to hear Unity's name echo through meeting rooms as developers meticulously plan for mobile game creation. This unanimous preference for Unity in the ...
Whatever version of Unity you’re using, remember to always import the asset in an empty project, so that the engine’s project settings get properly imported. If you decide not to import in a blank project, at least make sure to remove the old Corgi Engine folder first to avoid ...
how can I control a game using realsense instead of using a keyboard , still confused about how to do that , I see in the scenes which are inside the sdk for unity , that you can turn the images that the camera sees into depth and color textures , but how can that be used to con...
Install a compatible Unity Editor version; we highly recommend using the version specified in ProjectSettings/ProjectVersion.txt. During installation, make sure to include Windows/Mac Build Support (IL2CPP), Windows/Mac Dedicated Server Build Support, Android/iOS Build Support (if you plan to build...
This is a tutorial on how to generate random numbers in Unity with C# code and shader code. If you want to generate random numbers in a Unity shader, there is no built-in function that will do that for you, so you have to come up with another solution. Y
I've explained each technique in such a way that you can take what you learn here and apply/port it to whatever stack you use—be it Godot, Unity, or something else. For the glue in between the shaders, I've chosen the fabulous Panda3D game engine and the OpenGL Shading Language (...
USER GUIDE 1 Index Introduction QuickStart and Demo Scenes Support & Contact info How to add the grid to your scene In Unity Editor At runtime Custom Editor Properties Grid Configuration: Grid Positioning Grid Appearance Grid Behaviour Path Finding Grid Editor Positioning the Grid on your terrain ...