Shaders in Unity are programs that run on a GPU (graphics processing unit) Shaders calculate the appropriate levels of light, darkness, and color during the rendering of a 3D scene. In hypercasual games, shaders
This is a demo project which shows how to create and render procedural geometry in Unity, utilizing Compute Shaders.I built this project in Unity 2018.4, using built-in render pipeline. This should work fine on 2019, too. Slightly different method need to be used if rendering is intended ...
This is a tutorial on how to optimize your Unity project. You will learn how to optimize your code in Unity and other tips and tricks as well as best practices.
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
What exactly is happening when we write Random.Range(0, 10) and get back a "random" integer in the range 0 to 10? The answer is that there's some kind of algorithm that's generating a number. I'm not sure what algorithm is used to generate Unity's random numbers, but C#'s Rando...
How to Simulate Smoke with ShadersMar 9, 2016 — in Maths, Shaders, Tutorial, Unity This post will show how to simulate the diffusion of smoke using shaders. This part of the tutorial focuses on the Maths and the code necessary to recreate the smoke effect. To learn how to set up ...
Running this exact fragment shader, however, will not work as expected. Floating point arithmetic will collapse small numbers to zero, eventually stopping the smoke from flowing. To avoid this,Omar Shehatasuggests inHow to Write a Smoke Shaderto enforce a minimum flowing quantity: ...
- Enable `XR Settings` in the project settings and configure the XR plugin management for the Mixed Reality Toolkit.### 2. Create a Custom Shader- To render different content for each eye, you will typically need to write a custom shader. The shader will adjust the tex...
When creating a UI element, it’s very useful to be able to make it resolution-independent - meaning that it looks sharp and crisp regardless of if it’s rendered at very high resolution or very low resolution. UI elements that are based on textures are resolution d...
Universal Render Pipeline Requirements What's new in URP Features Getting started Render Pipeline Concepts Upgrade guides Rendering Lighting Cameras Post-processing Shaders and Materials How to Perform fullscreen blit Use Render Objects Renderer Feature Create a custom post-p...