For each texture you need to change the wrap mode from Repeat to Clamp. If you don’t do this colors on the edges will not match up:Create a new Material by choosing Assets->Create->Material from the menu bar. Select the shader drop-down in the top of the Inspector, choose Skybox/...
Read/Write EnabledEnables the mesh to be written at runtime so you can modify the data; it makes a copy in memory. When this option is turned off, it saves memory since Unity can unload a copy of mesh data in the game. However, if you are scaling or instantiating meshes at runtime...
Whatever version of Unity you’re using, remember to always import the asset in an empty project, so that the engine’s project settings get properly imported. If you decide not to import in a blank project, at least make sure to remove the old Corgi Engine folder first to avoid ...
adding ShaderDebugPrint May 30, 2022 .gitignore base assets Oct 19, 2021 README.md project upgrade to 2023.1.0b17 May 12, 2023 View all files Repository files navigation README CustomSRP A new SRP from scratch Unity version : 2023.1.0b17+ Checkout to branches for older versions ...
Additionally, if you don’t have any interest in learning to code on a deeper level, Unity* also has an incredibly robust asset store that features all the building blocks you could need to start crafting your own game, including 3D & 2D models, audio, shaders, editor extensions, templates...
What exactly is happening when we write Random.Range(0, 10) and get back a "random" integer in the range 0 to 10? The answer is that there's some kind of algorithm that's generating a number. I'm not sure what algorithm is used to generate Unity's random numbers, but C#'s Rando...
Non-installed engines will write out schema All XML files in the config cache listed above are read and validated against the schema All config values saved in the config cache fileUnrealBuildTool's Config Hierarchy / Config LayersPractical Knowledge{TYPE} refers to a Config Type Name that is ...
Likewise, if we only wanted the shader to write to the second slice, then we would use a FirstArraySlice of 1 and an ArraySize of 1.How Do You Render to a Texture Array in Unity?You render to a texture array almost the same way you would render to a texture 2d. You still need ...
Using Unity’sFrameDebugger This can be located under Window -> Analysis -> Frame Debugger. The Frame Debugger shows the individual draw calls used by Unity to build up the final frame. These can be stepped through to show how certain images are drawn together and which components requ...
So, how to close that gap and bring your 3D CAD data into the Unity game world? Before we dive into that, let’s review two key modes the Unity operates in - edit and play (or run-time), and two distinct 3D data representations - mesh and B-Rep. Virtual environments in industrial...