How can I manage to add those new added input fields in this serializefield via script. Here's my code: public GameObject settings; public TMP_InputField addedPlayer; public static int playerCount = 5; [SerializeField] public TMP_InputField[] names; public void Plus(){ playerCount++; TMP...
The answer you seek can be found on another thread - http://answers.unity3d.com/questions/218222/how-to-calculate-a-textmesh-width-without-renderin.html public class TextBehaviour : MonoBehaviour { public TextMesh textmesh; void Start () { Bounds bound = BoundOfTextMesh("New Text"); prin...
In this tutorial you'll learn how to extend the Unity3D's editor so you can make better use of it in your project. You'll learn how to draw your own gizmo, create and delete objects in code, create editor windows, use components, and allow the user to undo any action they take wit...
I would be glad for some hints or examples how to add details to localized strings. Each save slot is a copy of the slot prefab, and they all run this script: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Syste...
How to Create 3D text in a Blender? Click on the Blender icon and remove the default cube, which opens with the default project screen. Save the project at a location and then continue working as step by step described below:- Step 1:Shift A and Add text. Click“Shift + A”from the...
A Unity3D programming tutorial that explains how to create a speech balloon. The speech bubble script can be used to render text and any other GUI element.
The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
The objective of this blog post is to explain how to add Collider to Line Renderer or how to draw physics line like “Free Rider” game in unity. Step 1 Introduction The main purpose of posting this blog is to clear all the doubts in previously uploaded blog “Unity – Draw Line on mo...
How to make a Video Game in Unity 的课程笔记。 1. 基础 Scene 视图,滚动鼠标中键缩放,opt+左键以视图中心为轴心旋转。 Hier...
Once you've created a compatible Shader Graph and Material, you can use the Material with a Full Screen Pass Renderer Feature to create a custom post-processing effect.In the Project window, select a URP Renderer. In the Inspector, click Add Renderer Feature ...