my game is develop with unity engine, and the server side use recastnavigation for AI navigation. unity provide an API UnityEngine.AI.NavMesh.CalculateTriangulation to export navmesh data, so I wonder is there any way to create a dtNavMe...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
In this tutorial repository and accompanying video you will learn how to knock back NavMeshAgents using Physics & Forces! Quickstart This repo uses the Scriptable Object Gun System as of branch part-14 to handle shooting. This was then modified to add knockback. There's nothing specific to th...
I whipped up a simple component to capture the Enviro events and then broadcast them to NodeCanvas graphs as a global event (i.e. to all Behavior Trees in the scene): using UnityEngine; public class EnviroActorScheduler : MonoBehaviour { void Start () { EnviroSky.instance.O...
004 How to use PlayerPrefs with Playmaker - 大小:50m 目录:03 Bonus Material 资源数量:63,其他_其他,Udemy - Make Awesomely Strange Video Games with Unity and Playmaker/03 Bonus Material/001 Introduction to Playmaker - Part I,Udemy - Make Awesomely Strang
020 How do I control when my animations are played - 大小:8m 目录:01 Intro to Game Dev with M dot Strange 资源数量:63,其他_其他,Udemy - Make Awesomely Strange Video Games with Unity and Playmaker/01 Intro to Game Dev with M dot Strange/001 Overview,Ude
First-person shooter (FPS) is a subgenre of shooter games where the player is controlled from a first-person perspective. To make an FPS game in Unity we will need a player c...
It is tempting to twist or add rules as the game progresses, but it might not be a good idea. Let’s say you’re designing a game wherein the gamer has to race through the waters of a mythical ocean, while fighting off various sharks and whales and sea-monsters. ...
Note: All paths with Platform in them will first check to see if Engine\Platforms\PlatformName exists before looking into the normal Engine/Config/Platform folder. This allows for easier NDA and “add on” platform extensions, both config wise and code/content wise. Projects with Platform can ...
Note: All paths with Platform in them will first check to see if Engine\Platforms\PlatformName exists before looking into the normal Engine/Config/Platform folder. This allows for easier NDA and “add on” platform extensions, both config wise and code/content wise. Projects with Platform can ...