First, create an empty object on the scene and name it Captain — this will be our main character. AddRigidbody2DandBoxCollider2Dcomponents to the object. Set theRigidbody2Dtype to Kinematic so that we can control the character's movement while still utilizing Unity's built-in physics capabi...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
To some extent, this is a true statement. You could start to do this and it would be easy enough… at first. But when you begin to try to calculate collision and animate or rotate your “sprites”, you may start to run into some difficulty. And attempts to circumvent the problems...
They perform complex tasks such as memory management, collision detection, sound management, and graphic rendering, allowing you to focus on the game itself. Here are the top game engines that you might consider. Unity Unity is among the most popular game engines that create cross-platform games...
This is a blog post by iOS Tutorial Team member Gustavo Ambrozio, a software engineer with over 20 years experience, including over three years of iOS experience. He is the founder of CodeCrop Software. You can also find him on Google+. In this tutorial
Let there be ninjas! In this Cocos2D 3.0 tutorial, you’ll learn how to make a simple iPhone game, even if you’re a complete beginner.
_temporal.y = Random.Range(-2, 2) * Constants.WALL_COLLISION_MULTIPLAYER; _rigidBody.AddForce(_temporal, ForceMode2D.Impulse); } } Building manually in Unity is one of the ways to port Flash to HTML5. There are ups and downs.
In this case, you will use WebGL by default but will fall back to 2D if it’s not supported. Loading State Tutorial Next, you'll create the loading state to load the assets into the scene. Open js/loadingState.js and add the following functionality. 1'use strict'; 2// === 3//...
to load encryption the text used function stringDevXUnity.LoadEncryptedResourceText(stringresource_name,stringkey) encryption image to download the encrypted image using function Texture2DDevXUnity.LoadEncryptedResourceTexure(stringresource_name,stringkey,intwidth,intheight,TextureFormatformat,boolmipmap,bool...
Now we need to instruct Unity to give physics to our main character – click on your main sprite character (it should become highlighted in blue in the Scene window), then on the Inspector panel, look for “GameObjects”. Click on “Add Component > Physics 2D > RigidBody2D”. This will...