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First, create an empty object on the scene and name it Captain — this will be our main character. AddRigidbody2DandBoxCollider2Dcomponents to the object. Set theRigidbody2Dtype to Kinematic so that we can control the character's movement while still utilizing Unity's built-in physics capab...
How to create an interactable object in Unity How to make a damage system in Unity using an interface When to use an interface in Unity (instead of something else) How to make a state machine in Unity (using interfaces) So, what exactly is an interface in Unity? What are interfaces in ...
Make them larger or small, move them around, change their direction or rotation so the arrangement pleases you. This will also let the changing of other parameters of the imported assets to change the behavior, such as collision, illumination, and interaction....
Open the RocketMouse.unity scene and get going! Adding Lasers The mouse flying through the room is great, but to make things interesting you’ll add some obstacles. What can be cooler than lasers? Lasers will be generated randomly in a similar manner to the room generation, so you need to...
In the this part of the tutorial, we’ll cover how to make collidable areas in the map, how to use tile properties, how to make collectable items and modify the map dynamically, and how to make sure your ninja doesn’t overeat. So let’s pick up where we left of...
They perform complex tasks such as memory management, collision detection, sound management, and graphic rendering, allowing you to focus on the game itself. Many also have templates to get you started. Here are the top game engines that you might consider. Unity Unity is among the most ...
A typical playable character, with its collision raycasts and weapon's projectile's spawn origin point “Agents” in the CorgiEngine is a term used to describe any kind of characters, whether they’re playable characters, or enemies, NPCs, etc. There are a fewcore classesthat make these agen...
Rigidbodies are the names of physics objects in Unity. Attach the rigidbody component and you are given several options for gravity, interpolation and collision.(Note: Make sure your rigidbody has a collider roughly matching the mass of your object or you may experience unexpected weird physics)...
Collisions and Collectables: How To Make a Tile-Based Game with Cocos2D 2.X Part 2 Feb 8 2013 In the this part of the tutorial, we’ll cover how to make collidable areas in the map, how to use tile properties, how to make collectable items and modify the map dynamically, and how ...