usingUnityEngine;publicclassPlayerCollision:MonoBehaviour{//引用另外一个 scriptpublicPlayerMovement movement;//碰撞的时候会自动呼叫这个方法voidOnCollisionEnter(Collision collisonInfo){if(collisonInfo.collider.tag=="Obstacle"){//发生碰撞时,使驱动 Player 滑动的 script 失效movement.enabled=false}}} 在inspecto...
Unity has a built-in physics engine that controls the motion of bodies, handles collisions, and adds the effect of external forces on objects. This is all implemented using theRigidbody2Dcomponent. However, for characters, it is useful to have a more flexible tool that interacts with the phys...
In the this part of the tutorial, we’ll cover how to make collidable areas in the map, how to use tile properties, how to make collectable items and modify the map dynamically, and how to make sure your ninja doesn’t overeat. So let’s pick up where we left off last time and ...
How to create an interactable object in Unity How to make a damage system in Unity using an interface When to use an interface in Unity (instead of something else) How to make a state machine in Unity (using interfaces) So, what exactly is an interface in Unity? What are interfaces in ...
They perform complex tasks such as memory management, collision detection, sound management, and graphic rendering, allowing you to focus on the game itself. Here are the top game engines that you might consider. Unity Unity is among the most popular game engines that create cross-platform games...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
We will also need an additional mesh for collision, I will explain how we will use it later:Hole collision: has the same shape as the hole with edge extruded Now, export meshes and import them in unreal engine and lets make a blueprint for the hole....
You could start to do this and it would be easy enough… at first. But when you begin to try to calculate collision and animate or rotate your “sprites”, you may start to run into some difficulty. And attempts to circumvent the problems often lead to even worse issues. This can...
Set Box colliderIs Triggerto true in the Pickup prefab and this gives you OnTrigger function Unity caches all the static colliders – everytime we move, rotate or scale the static colliders, the Unity will recalculate the cache – takes resources! We can move, rotate or scale dynamic colli...
In this tutorial series, you’ll learn:How to use rotation joints How to use weld joints How to have the camera follow a projectile How to use a collision’s impact ‘force” to decide if it should eliminate an enemy And tons more!