this will be our main character. add rigidbody2d and boxcollider2d components to the object. set the rigidbody2d type to kinematic so that we can control the character's movement while still utilizing unity's built-in physics capabilities. also, lock the rotation of the character along the ...
Transform: the base block of every game object in Unity. Make sure your character’s transform scale isnormalized at 1,1,1. If you need to make a bigger or smaller character, always adjust the model’s scale, not the base transform. BoxCollider2D: the collider whose size is used to det...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
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In Unity there are two main ways to create character control. Using a character controller; Using a rigidbody; The battle for “which option is better” has been talked about in detail already. You can watch here a video by Master Indie that explains very well the main differences: Youtu...
Hello everyone, I would like to share a solution that, for some reason, I have not seen anywhere before, but it does a good job of optimizing the work with collisions in Unity. Let's start with the problem and its solution: you need to detect a collision between a bullet and a ...
unity dynamic rigidbody physics with two versions of the player controller script so you can choose which method works best for you and your own games. Also important is the cinemachine package for creating a follow camera to track your player but maintain pixel perfect settings in Unity to ...
Vignetting is an effect that darkens the corners of the picture, but in FANTASIAN we used it to add color to the image’s corners, as if it were a fog. It’s easier to add color in 2D than in a fog that depends on the diorama’s depth. As FANTASIAN uses photographs, the depth...
So you want to make a swipeable table view cell like in Mail.app? This tutorial shows you how without getting bogged down in nested scroll views.
Windows : In the project (not in any folder) (To Add image in the project: right click on project[projectName.uwp] -> Add -> Add existing item-> navigate to your image - > add)If you want to use Only one Image in all three project , Put it in a PCL project, right click on...