The objective of this blog post is to explain how to add Collider to Line Renderer or how to draw physics line like “Free Rider” game in unity. Step 1 Introduction The main purpose of posting this blog is to clear all the doubts in previously uploaded blog “Unity – Draw Line on mo...
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It is also worth considering that the IColliderRegistry instance for each type must be in a single copy; you can forward it to the necessary objects using the DI principle, or if you do not use DI, then have a controller that will give you the required implementation. The solution, in ...
In the dynamic world of game development, Unity stands as a titan, consistently making its mark within gaming studios worldwide. It's not unusual to hear Unity's name echo through meeting rooms as developers meticulously plan for mobile game creation. This unanimous preference for Unity in the ...
First, create an empty object on the scene and name it Captain — this will be our main character. AddRigidbody2DandBoxCollider2Dcomponents to the object. Set theRigidbody2Dtype to Kinematic so that we can control the character's movement while still utilizing Unity's built-in physics capabi...
Unity: Destroy GameObject Creating and removing GameObjects in Unity happens all the time in just about every game, and so one of the first things a beginner programmer needs to learn is how to both Instantiate and Destroy GameObjects. One process ties into the other, so we're going to ap...
Add a Box Collider 2D component, tick the Is Trigger checkbox and set the Size to (X:0.2, Y:0.2): You’ve just created your first power-up! Play the game to see if everything looks good. The power-up appears, but nothing happens when you try to pick it up. To fix this, you ...
To add a 2D variable to the object, follow these steps: Select the object. Go to the Inspector section. Click on the Add Component button. Search for “Box Collider 2D” in the component search bar. Now do the same for the Floor object in the same way. ...
Since the laser Prefab will consist of only the laser itself you don’t have to position it at the origin. Select laser_on in the Hierarchy and rename it to laser. Set the Sprite Renderer Sorting Layer to Objects. Add a Box Collider 2D component. Enable the Is Trigger property in the ...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.