Note that Unity’s Physics Engine is scaled as 1 unit equals 1 metre. It is important that if you want to have correct physical behaviour you should have the model correctly scaled in the original modeling application. If this cannot be done, or you do not have control over the ...
How to do it... To begin with, we will launch our new shader file that we just created and enter the code mentioned in the following steps: The shader will need two new properties that will allow us to control the speed of the texture scrolling. So, let's add a speed property for...
Play around with the values in the Mesh Particle Emitter.Especially enable Interpolate Triangles in the Mesh Particle Emitter Inspector and set Min Normal Velocity and Max Normal Velocity to 1.To customize the look of the particles that are emitted:...
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Opting for a slightly more accessible path in the game programming journey, this approach allows you to leverage Unity's powerful visual scripting system,Bolt. By incorporating Bolt into your workflow, creating a game in Unity becomes a more streamlined process. No longer do you need to craft ...
Use animators optimally While points 2 and 3 are intuitively clear, the rest of the recommendations can be problematic to imagine in practice. For instance, the advice to “split up your canvases into sub-canvases” is certainly valuable, but Unity doesn’t provide clear guidelines on the pr...
https://github.com/3DiVi/nuitrack-sdk/blob/master/doc/Unity_Basic.md So I want to ask about the sdk that work with opencv , what can I do with that?, I heared that I can use opencv with mediapipe to track hands and know the current gestures , can I use the realsense also to kno...
As a developer creates a game in Unity, they add various assets, including character models, materials, shaders, audio files, scenes, and other resources, to that game. If the developer wants to reuse any of these assets in another Unity development project, they can do so by packaging the...
For generating the sprite sheets, I use a software called TexturePacker. By using sprite sheets, you keep the size of your project small and you can also share the same material for multiple sprites in Unity. For TexturePacker, a free trial is available from the download link below. ...
This Unity project demonstrates how to useVuplex 3D WebViewwith Unity'sXR Interaction Toolkit (XRI). It includes XRI and its dependencies, so all you need to do isimport 3D WebViewinto the project. Please note that input with XRI requires 3D WebView'sCanvasWebViewPrefab. XRI input with...