1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably interesting to Unity users; whereas second one for the ones curious onhowwe work and develop stuff. Short summary: Unity 4.5 will have a“wow, many shaders, much fast”shader im...
Unity中半透明物体不会产生任何阴影,这是因为半透明物体的绘制是在所有不透明物体和透明度测试物体之后的,在已经形成阴影的情况下再绘制阴影很有可能导致错误。但是我们可以使用一些小Tricks,将FallBack设置为不透明物体使用的UnityShader,比如VertexLit、Diffuse,虽然很可能导致渲染效果错误。 知识点95:立方体纹理 1. 用于...
Errors in shaders were reported, well, “in a funny way”. Sometimes the line numbers did not make any sense – which is quite confusing.Debugging generated surface shader code involved quite some voodoo tricks (#pragma debug etc.).Shader importer tried to multi-thread compilation of these ...
关于如何在 Unity 中进行 Ray Tracing,我参考了GPU Ray Tracing in Unity这个系列的文章,使用了 Compute Shader 来实现。 实时渲染宝石 实时渲染不同于离线渲染,不可能在整个场景中都使用光线追踪,又由于宝石材质的特殊性,我对其进行一下几点约束 (tricks): 整个场景使用光栅化渲染流程,只有在渲染宝石物体时,使用光线...
It is actually a "How to write your first custom lit shader in URP" example, instead of a good-looking toon lit shader example (lots of toon lit tricks are not included in this example shader, for tutorial reason). Why creating this "simplified version" toon lit shader?
Shader Tools for Unity Shader Forge"The goal with Shader Forge is to provide an intuitive and visual way of creating shaders in the Unity engine, just like the Material Editor in UDK." ShaderFusionis a node-based shader editor forUnity. ...
Unity 3D游戏开发包-Gamekit3D Unity ECS官方Demo-UniteAustinTechnicalPresentation Unity Job System示例-job-system-cookbook Unity 学习如何将自定义后处理加入后处理栈中 Unity 帧同步实现教程-Lockstep-Tutorial Unity 非安全的托管内存操作-UnsafeOperationTest ...
Die #unitytips Dev Takeover ist eine fortlaufende Serie auf unserem @unitygames Twitter-Konto. Das Unity-Team lädt Superuser aus unserer Community ein, ihre Erkenntnisse, Tipps und Tricks direkt mit unseren Followern zu teilen. Den Anfang macht Harry Alisavakis, Tech Artist bei Jumpship Studio...
x3 = unity_SHC.rgb * vC; returnx1 + x2 + x3; } 这代码源自于Stupid Spherical Harmonics (SH) Tricks这篇文章,重要的是每一行都是抄的还不写出处,让我找了半天。Spherical Harmonics中文叫做球谐函数,可以wiki上看一下,原理是通过类似傅里叶变换的方法,记录下场景里某个点的光照信息。傅里叶变换的应用...
TerraFormer is a product of of 2 years of development for a team of 3 including artists and programmers to pass thousands of tips, tricks, hints, bugs, glitches, errors and... to be in your hands and still improving. 🌟Have any ideas or feature requests, then share with us on our ...