Unity中半透明物体不会产生任何阴影,这是因为半透明物体的绘制是在所有不透明物体和透明度测试物体之后的,在已经形成阴影的情况下再绘制阴影很有可能导致错误。但是我们可以使用一些小Tricks,将FallBack设置为不透明物体使用的UnityShader,比如VertexLit、Diffuse,虽然很可能导致渲染效果错误。 知识点95:立方体纹理 1. 用于...
1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably interesting to Unity users; whereas second one for the ones curious onhowwe work and develop stuff. Short summary: Unity 4.5 will have a“wow, many shaders, much fast”shader im...
关于如何在 Unity 中进行 Ray Tracing,我参考了GPU Ray Tracing in Unity这个系列的文章,使用了Compute Shader来实现。 实时渲染宝石 实时渲染不同于离线渲染,不可能在整个场景中都使用光线追踪,又由于宝石材质的特殊性,我对其进行一下几点约束 (tricks): 整个场景使用光栅化渲染流程,只有在渲染宝石物体时,使用光线追...
Errors in shaders were reported, well, “in a funny way”. Sometimes the line numbers did not make any sense – which is quite confusing.Debugging generated surface shader code involved quite some voodoo tricks (#pragma debug etc.).Shader importer tried to multi-thread compilation of these ...
Die #unitytips Dev Takeover ist eine fortlaufende Serie auf unserem@unitygames Twitter-Konto. Das Unity-Team lädt Superuser aus unserer Community ein, ihre Erkenntnisse, Tipps und Tricks direkt mit unseren Followern zu teilen. Den Anfang machtHarry Alisavakis, Tech Artist bei Jumpship Studio ...
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP - dhfmzk/UnityURPToonLitShaderExample
下面的这段文字来自于GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics,24.2. Understanding GPU Derivatives,by Randima Fernando. Complex filtering depends on knowing just how much of the texture (or shading) we need to filter. Modern GPUs such as the GeForce FX provide part...
TerraFormer is an advanced modular terrain shader with high-end features targeting desktops & consoles to bring realistic visuals in Unity. It's fully PBR and brings colors & life to your terrains :) Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. ...
(it stop's it looking like a sheet of paper because it tricks the lighting into thinking its still facing the same way). When using a fixed normal the shaders can also automatically flip the tangents of a mesh if its rendering the wrong side of it, meaning normal maps can work for ...
NormalMap\NormalMap.unity :Tricks for using the normal map with Unity Toon Shader. PointLightTest\PointLightTest.unity:Sample of cel-style content with point lights. Sample\Sample.unity :Introduction to the basic Unity Toon Shader shaders. ShaderBall\ShaderBall.unity:Unity Toon Shader setting...