Tested versions Reproducible in 4.2.2 System information Windows 11 Issue description I think there is an undesired behaviour in Callable::is_null method I found while designing lambda callables for godot-kotlin: _FORCE_INLINE_ bool is_n...
You can also use the text_submitted instead if you only want the enter key pressed event. Yes... but i my case get_line_edit() always returns null ?!?! Cannot connect to 'focus_entered': the provided callable is null. @onready var spinBx = get_node_or_null("../../../../C...
Godot Engine – Multi-platform 2D and 3D game engine - godot/platform/android/java_godot_lib_jni.cpp at 6b6428d779c8327ec051ab0b5114a2eaa3f1a3bf · godotengine/godot
Theme preview window outline for tree element is shown over the main window #102685 closed Feb 11, 2025 [3.x] `_input` reports `is_action_just_pressed()` multiple times per frame #97526 closed Feb 11, 2025 scene/main/node.cpp:1766 - Parameter "p_node" is null. in Godot 4.2...
Godot Engine – Multi-platform 2D and 3D game engine - godot/platform/ios/display_server_ios.mm at a82f487e7814219d4c4807bb147976dd8eefbf1c · godotengine/godot
We read every piece of feedback, and take your input very seriously. Include my email address so I can be contacted Cancel Submit feedback Saved searches Use saved searches to filter your results more quickly Cancel Create saved search Sign in Sign up Reseting focus {...
Expose Godot Engine controls (startup, iteration, shutdown) over the GDExtension API to a host process. On Apple Platforms, Godot Engine windows (both the main window, and other windows created after startup) may be rendered into surfaces provided by the host process. ...
thread_mode = LOAD_THREAD_SPAWN_SINGLE; } Ref<LoadToken> load_token = _load_start(p_path, p_type_hint, thread_mode, p_cache_mode); if (load_token.is_null()) { if (r_error) { *r_error = FAILED; } return Ref<Resource>(); } Ref<Resource> res = _load_complete(*load_token...
Godot Engine – Multi-platform 2D and 3D game engine - godot/editor/export/export_template_manager.cpp at e3550cb20f5d6a61befaafb7d9cbdb57b24870e4 · godotengine/godot
Node>("%Node2");Use Case 2: Custom Path ProvidedWhen [OnReadyGet] is applied with a custom path, it will use the specified path to retrieve the node reference.Given[OnReadyGet("haha")] private Node _node3 = null!;Will generate_node3 = GetNode<Godot.Node>("haha");...