If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art). </member> <member name="application/config/auto_accept_quit" type="bool" setter="" getter="" default="true"> If [code]true[/code], the application automatically accepts quitting requests. <...
This branch is 1049 commits behind godotengine/godot:master.Folders and files Latest commit Cannot retrieve latest commit at this time. History65,283 Commits .github Update the github Android builds config Jun 27, 2024 core Physics Interpolation - Fix interpolated_transform_2d Jul 2, 2024 doc Mer...
Engine.get_physics_interpolation_fraction() to get the fraction through the current physics tick at the time of the current frame. This can be used to implement fixed timestep interpolation. Support for shadow-to-opacity in 3D to render shadows in augmented reality contexts. Ability to change...
已有帐号?立即登录 文件 master 克隆/下载 git config --global user.name userName git config --global user.email userEmail godot / CHANGELOG.md CHANGELOG.md82.11 KB 一键复制编辑原始数据按行查看历史 Anshul7sp1提交于4年前.Fixes small typos and grammar correction...
Revert the change of the limit for interpolation of F0 for dielectrics and metals for Screen Space Reflections (GH-79624).Fix GLES3 multimesh rendering when using colors or custom data (GH-79660).GLES3: Don't call glTexParameter* for invalid filter and repeat modes (GH-79685)....
For each type-specific lerp() or lerp() equivalent, except for Basis and Quaternion, add a line mentioning that weight can be with the range [0,1] or not, to perform either extrapolation or interpolation. Some of these descriptions had similar information already, in which case I removed ...
custom_options=PackedStringArray() application/modify_resources=true application/icon="" application/console_wrapper_icon="" application/icon_interpolation=4 application/file_version="" application/product_version="" application/company_name="" application/product_name="" application/file_description="" ...
Graphs will not be available for this as unknown variables will make it impossible to graph, they could be provided after variables are known on the character sheet, but that would require polynomial interpolation which is outside the scope of this… for now. ...
void Image::resize_to_po2(bool p_square, Interpolation p_interpolation) { @@ -3955,6 +3955,97 @@ String Image::get_format_name(Format p_format) { return format_names[p_format]; } uint32_t Image::get_format_component_mask(Format p_format) { const uint32_t r = 1; const uint32...
scene_string_names.cpp scene_string_names.h theme default_theme.cpp servers audio audio_stream.cpp audio_stream.h audio_server.cpp audio_server.h display native_menu.cpp native_menu.h display_server.cpp display_server.h physics_2d godot_body_2d.cpp physics_3d godot_body_3d...