2D physics interpolation overhauled visual shader editor TileMap refactored into TileMapLayer nodes (and new tooling to support it) Single-threaded web exports New SkeletonModifier3D node Animation retargeting on import Select, copy, paste and duplicate keyframes Splitting NavigationPolygon(2D) and Navig...
Reparenting RigidBody2D with physics interpolation enabled causes ghosting #96663 commented on Feb 14, 2025 • 0 new comments [TRACKER] 4.x OpenGL Compatibility renderer issues #66458 commented on Feb 14, 2025 • 0 new comments Saving custom resources using the ResourceSaver.FLAG_BUNDLE...
#12197 Sign in to view logs Summary Jobs build Run details Usage Workflow file Triggered via pull request August 13, 2024 03:10 skyace65 synchronize #9738 skyace65:Physics-Interpolation Status Success Total duration 2m 49s Artifacts – ci.yml on: pull_request build 2m 42s Oh ...
PulseAudio: 删除get_latency()缓存 #80294 重置插值的backport [3.x] Physics Interpolation 2D #80289 物理插值支持CPUParticles2D [3.x] #80176 多层级网格碰撞修复 [3.x] #80106 音频流图标backport至4.0 #72661 修复缺少包含文件在NavigationMesh #80408 删除NoiseTexture3D.get_format()中的...
Lecture 4 Scripting Movement Lecture 5 Community & Support Lecture 6 Accessing Our Projects Section 2: Movement and Camera Controls Lecture 7 The SpringArm3D Node Lecture 8 Handling Mouse Motion Lecture 9 Handling Complex Rotations Lecture 10 Transform Interpolation ...
Lecture 10 Transform Interpolation Lecture 11 Relative Motion Lecture 12 Adding Assets Section 3: Animating the Player Lecture 13 Adding Rigged Characters Lecture 14 Interpolating the Rig Lecture 15 Importing Animations Lecture 16 Controlling an AnimationTree ...
Physics work, but there are no enemies and no proper shooting. Pathfinding 2d - A demo project demonstrating pathfinding using a tilemap. UDP Snapshot interpolation - Lets you connect to a server and view networked physics. UDP State synchronization - A more efficient networking demo than the ...
Engine.get_physics_interpolation_fraction() to get the fraction through the current physics tick at the time of the current frame. This can be used to implement fixed timestep interpolation. Support for shadow-to-opacity in 3D to render shadows in augmented reality contexts. Ability to change...
FPS Test- A singleplayer FPS test. Physics work, but there are no enemies and no proper shooting. Pathfinding 2d- A demo project demonstrating pathfinding using a tilemap. UDP Snapshot interpolation- Lets you connect to a server and view networked physics. ...
These values control the timing and direction of the interpolation. See the class description for more information. 第一个参数 object ,也就是节点 第二个参数 property 是节点的属性,这里将会是 position,因为移动主要就是position向量值 第三个参数 initial_val 是开始位置 第四个参数 final_val 是结束...