InputEventFromWindow.xml InputEventGesture.xml InputEventJoypadButton.xml InputEventJoypadMotion.xml InputEventKey.xml InputEventMIDI.xml InputEventMagnifyGesture.xml InputEventMouse.xml InputEventMouseButton.xml InputEventMouseMotion.xml InputEventPanGesture.xml InputEventScreenDrag.xml InputEv...
If display/window/stretch/aspect is set to Keep, the game render will be letterboxed on ALL sides as the window expands, jumping up to the next available multiple of the base resolution only when both the window's width and height are adequate to support it. If aspect is set to Keep Wi...
The following screenshots are all scaled down but maintain the aspect ratio of the source image. The Viewport setting has a profound effect on the results. The options are: Viewport == disabled. Resolution is 1600×900 ( my native resolution ) and display resolution settings ignored. Mode ...
macOS: Redraw window during resize and modal popups (GH-54757). Windows: Improve console handling and execute (GH-55987). This changes the editor console handling to be like on Unix systems (Linux and macOS). So Godot doesn't open with a console by default, but you can see console ou...
Expand All @@ -2917,6 +3002,39 @@ Error RenderingDeviceDriverVulkan::swap_chain_resize(CommandQueueID p_cmd_queue, err = device_functions.CreateSwapchainKHR(vk_device, &swap_create_info, VKC::get_allocation_callbacks(VK_OBJECT_TYPE_SWAPCHAIN_KHR), &swap_chain->vk_swapchain); ERR_FAIL_CON...
Keep the aspect ratio of the embedded game: On/Off: When enabled, maintains the aspect ratio of the game window in the Game View while embedding is enabled. (Default: Enabled) Important Information When embedded, some display settings cannot be changed at runtime to prevent the game window ...
macOS: Redraw window during resize and modal popups (GH-54757). Windows: Improve console handling and execute (GH-55987). This changes the editor console handling to be like on Unix systems (Linux and macOS). So Godot doesn't open with a console by default, but you can see console ou...