Godot 的编辑器方面有很多改进。 如上面的截图所示,第一个是代码编辑器中的新添加项,名为“创建代码区域(Create Code Region)”。它允许你将脚本分解为命名块,然后可以将其最小化以减少混乱。 Godot 的另一个新功能是能够在编辑器视口中单独扩展方框图形的每一侧。以前,这仅限于中心点和对称范围。 项目管理器也...
在Godot脚本编辑器中,可以人为控制一部分代码的所属块,从而管理代码的折叠和展开: # Important: There must be *no* space between the `#` and `region` or `endregion`.# This comment is outside the code region. It will be visible when collapsed.#region Terrain generation# This comment is inside...
Godot 的编辑器方面有很多改进。 如上面的截图所示,第一个是代码编辑器中的新添加项,名为“创建代码区域Create Code Region”。它允许你将脚本分解为命名块,然后可以将其最小化以减少混乱。 Godot 的另一个新功能是能够在编辑器视口中单独扩展方框图形的每一侧。以前,这仅限于中心点和对称范围。 项目管理器也进...
Rename internal view_menu in 3D editor code #98133 merged Mar 11, 2025 [Tests] Add check for argument name validity #94798 merged Mar 11, 2025 [Windows] Remove visible WINDOW_MODE_FULLSCREEN border by setting window region. #88852 merged Mar 11, 2025 GDExtension: Add interface fu...
vec2 my_region_rate = abs(VERTEX) *2.0; region_rate = TEXTURE_PIXEL_SIZE * my_region_rate; if(VERTEX_ID == 0 ){ pivot = UV ; } if(VERTEX_ID == 1){ pivot = UV - vec2(0.0, region_rate.y); } if(VERTEX_ID == 2){ ...
vec2 my_region_rate = abs(VERTEX) *2.0; region_rate = TEXTURE_PIXEL_SIZE * my_region_rate; if(VERTEX_ID == 0 ){ pivot = UV ; } if(VERTEX_ID == 1){ pivot = UV - vec2(0.0, region_rate.y); } if(VERTEX_ID == 2){ ...
例如有三个函数,点击函数左边的向下箭头将函数内部收起来,但是无法将三个函数都收到一堆这样函数多了有点看不过来 雷伊盖亚0 小吧主 12 #region 区块命名#endregion将一块内容进行注释折叠https://docs.godotengine.org/zh-cn/4.x/tutorials/scripting/gdscript/gdscript_basics.html#code-regions 会思考的星 着...
An example of using motion matching to control AI character to move from point A to point B along a NavigationRegion. Some useful tools to help you debug and tune your motion matching settings.InstallationThis repository already includes the compiled extension libraries. However, if you wish to ...
The GNU General Public License permits making a modified version and letting the public access it on a server without ever releasing its source code to the public. The GNU Affero General Public License is designed specifically to ensure that, in such cases, the modified source code becomes ...
debugging code can be removed once the current refactoringof this class is complete void validate_cache() const; #else void validate_cache) const {} #endif void move_beforeTreeItem *p_item); move_after(Tree *p_item); voidcall_recursive(const StringName &p_method, const...