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</description> </method> <method name="get_connection_method" qualifiers="const"> <return type="StringName" /> <description> Returns the method connected to the signal at [param idx]. </description> </method> <method name="get_connection_signal" qualifiers="const"> <return t...
Changed: value in D_METHOD for setLeaderboardDetailsMax() to match function Changed: getDownloadedLeaderboardEntry() to use handle correctly Fixed: delete used memory in getInstalledDepots()Version 3.0.2Added: more verbose response to steamInit(), now returns a dictionary Added: missing initializati...
PoolByteArray.hex_encode() method to get a string of hexadecimal numbers. Font.get_wordwrap_string_size() method to return the rectangle size needed to draw a word-wrapped text. Camera.get_camera_rid() method to retrieve a Camera's RID. Array.slice() method to duplicate a subset of an...
Add Image.fill_rect() method (GH-52457). Allow pinning property values + Consistent property defaults (GH-52943). Add a Time singleton (GH-54056). Expose String.get_slice() method (GH-54453). Backport some APIs in math structs: AABB and Rect2 get_center(), Vector2 and Vector3 limit...
E 0:00:01:0919 player_connected: Unable to get the RPC configuration for the function "testing_to_client" at path: "/root/World". This happens when the method is not marked for RPCs. <C++ Error> Condition "config.name == StringName()" is true. ...
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-Shaders: Fix parameter shader node not declared when only connected to a VaryingSetter ([GH-83189](https://github.com/godotengine/godot/pull/83189)). -Shaders: Fix bool varying's generated code will be modified with flat ([GH-83194](https://github.com/godotengine/godot/pull/83194))....
<C++ Error> Method/function failed. Returning: false <C++ Source> modules/mono/csharp_script.cpp:2388 @ can_instantiate() The original error had acan_instantiatemessage but it referenced a CSharp script instead. love u man I recently had a similar problem occur when moving my setup from one...
Script refers to a non-existent method/property in the node (which can happen in a change type operation). Script does not inherit the object type it's attached to (can happen when changing type, but also when inheriting another script). Wrong arguments declared in a function connected to...